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tutorial_changing_scenes
Lukas Sägesser edited this page Jun 22, 2015
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Changing a scene in Godot is not often as straightforward, this is due to the high flexibility offered by the scene system. As there is nothing that really defines a "loaded scene", this must be done manually.
The advantage of this is that it's easy to handle different common situations, such as loading screens (with progress bar), transitions (fadeins/fadeouts), preloaded scenes, etc.
(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the CC By license.