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class_transform
Lukas Sägesser edited this page Jun 22, 2015
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####Category: Built-In Types
3D Transformation.
- Transform affine_inverse ( )
- Transform inverse ( )
- Transform looking_at ( Vector3 target, Vector3 up )
- Transform orthonormalized ( )
- Transform rotated ( Vector3 axis, float phi )
- Transform scaled ( Vector3 scale )
- Transform translated ( Vector3 ofs )
- var xform ( var v )
- var xform_inv ( var v )
- Transform Transform ( Vector3 x_axis, Vector3 y_axis, Vector3 z_axis, Vector3 origin )
- Transform Transform ( Matrix3 basis, Vector3 origin )
- Transform Transform ( Matrix32 from )
- Transform Transform ( Quat from )
- Transform Transform ( Matrix3 from )
Transform is used to store transformations, including translations. It consists of a Matrix3 "basis" and Vector3 "origin". Transform is used to represent transformations of any object in space. It is similar to a 4x3 matrix.
- Transform inverse ( )
Returns the inverse of the transform.
- var xform ( var v )
Transforms vector "v" by this transform.
- var xform_inv ( var v )
Inverse-transforms vector "v" by this transform.