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compiling_batch_templates
ScyDev edited this page Jul 7, 2015
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The following is almost the same exact script we use to build all the export templates that go to the site. If you want to build or roll them yourself, this might be of use.
Templates for OS X can actually only be built on OS X with XCode. Win 32 bit non-debug templates will crash, if they are not built on Windows.
#This script is intended to run on Linux or OSX. Cygwin might work.
# if this flag is set, build is tagged as release in the version
# echo $IS_RELEASE_BUILD
# 64 bit AES 256 key for script encryption, if you want that
# supply the same key in Godot export dialog
#export SCRIPT_AES256_ENCRYPTION_KEY="generate your own key"
#Need to set path to EMScripten
export EMSCRIPTEN_ROOT=/home/to/emscripten
#Build templates
#remove this stuff, will be created anew
rm -rf templates
mkdir -p templates
# Windows 32 Release and Debug
scons -j 4 p=windows target=release tools=no bits=32
cp bin/godot.windows.opt.32.exe templates/windows_32_release.exe
upx templates/windows_32_release.exe
scons -j 4 p=windows target=release_debug tools=no bits=32
cp bin/godot.windows.opt.debug.32.exe templates/windows_32_debug.exe
upx templates/windows_32_debug.exe
# Windows 64 Release and Debug (UPX does not support it yet)
scons -j 4 p=windows target=release tools=no bits=64
cp bin/godot.windows.opt.64.exe templates/windows_64_release.exe
x86_64-w64-mingw32-strip templates/windows_64_release.exe
scons -j 4 p=windows target=release_debug tools=no bits=64
cp bin/godot.windows.opt.debug.64.exe templates/windows_64_debug.exe
x86_64-w64-mingw32-strip templates/windows_64_debug.exe
# Linux 64 Release and Debug
scons -j 4 p=x11 target=release tools=no bits=64
cp bin/godot.x11.opt.64 templates/linux_x11_64_release
upx templates/linux_x11_64_release
scons -j 4 p=x11 target=release_debug tools=no bits=64
cp bin/godot.x11.opt.debug.64 templates/linux_x11_64_debug
upx templates/linux_x11_64_debug
# Linux 32 Release and Debug
scons -j 4 p=x11 target=release tools=no bits=32
cp bin/godot.x11.opt.32 templates/linux_x11_32_release
upx templates/linux_x11_32_release
scons -j 4 p=x11 target=release_debug tools=no bits=32
cp bin/godot.x11.opt.debug.32 templates/linux_x11_32_debug
upx templates/linux_x11_32_debug
# Server for 32 and 64 bits (always in debug)
scons -j 4 p=server target=release_debug tools=no bits=64
cp bin/godot_server.server.opt.debug.64 templates/linux_server_64
upx templates/linux_server_64
scons -j 4 p=server target=release_debug tools=no bits=32
cp bin/godot_server.server.opt.debug.32 templates/linux_server_32
upx templates/linux_server_32
# Android
**IMPORTANT REPLACE THIS BY ACTUAL VALUES**
# ** WARNING! ** The build script can't handle paths with spaces. Escaping the with \ or putting the path in
# "" doesn't help. Just avoid spaces.
export ANDROID_HOME=/home/to/android-sdk
export ANDROID_NDK_ROOT=/home/to/android-ndk
# git does not allow empty dirs, so create those
mkdir -p platform/android/java/libs/armeabi
mkdir -p platform/android/java/libs/x86
#Android Release
scons -j 4 p=android target=release
cp bin/libgodot.android.opt.so platform/android/java/libs/armeabi/libgodot_android.so
ant -s platform/android/java/build.xml release
cp platform/android/java/bin/Godot-release-unsigned.apk templates/android_release.apk
#Android Debug
scons -j 4 p=android target=release_debug
cp bin/libgodot.android.opt.debug.so platform/android/java/libs/armeabi/libgodot_android.so
ant -s platform/android/java/build.xml release
cp platform/android/java/bin/Godot-release-unsigned.apk templates/android_debug.apk
# EMScripten
scons -j 4 p=javascript target=release
cp bin/godot.javascript.opt.html godot.html
cp bin/godot.javascript.opt.js godot.js
cp tools/html_fs/filesystem.js .
zip javascript_release.zip godot.html godot.js filesystem.js
mv javascript_release.zip templates/
scons -j 4 p=javascript target=release_debug
cp bin/godot.javascript.opt.debug.html godot.html
cp bin/godot.javascript.opt.debug.js godot.js
cp tools/html_fs/filesystem.js .
zip javascript_debug.zip godot.html godot.js filesystem.js
mv javascript_debug.zip templates/
# BlackBerry 10 (currently disabled)
#. /path/to/bbndk/bbndk-env.sh
#scons -j 4 platform/bb10/godot_bb10_opt.qnx.armle target=release
#cp platform/bb10/godot_bb10_opt.qnx.armle platform/bb10/bar
#scons -j 4 platform/bb10/godot_bb10.qnx.armle target=release_debug
#cp platform/bb10/godot_bb10.qnx.armle platform/bb10/bar
#cd platform/bb10/bar
#zip -r bb10.zip *
#mv bb10.zip ../../../templates
#cd ../../..
# BUILD ON MAC
[...]
# Build release executables with editor
mkdir -p release
scons -j 4 p=server target=release_debug bits=64
cp bin/godot_server.server.opt.tools.64 release/linux_server.64
upx release/linux_server.64
scons -j 4 p=x11 target=release_debug tools=yes bits=64
cp bin/godot.x11.opt.tools.64 release/godot_x11.64
# upx release/godot_x11.64 -- fails on some linux distros
scons -j 4 p=x11 target=release_debug tools=yes bits=32
cp bin/godot.x11.opt.tools.32 release/godot_x11.32
scons -j 4 p=windows target=release_debug tools=yes bits=64
cp bin/godot.windows.opt.tools.64.exe release/godot_win64.exe
x86_64-w64-mingw32-strip release/godot_win64.exe
#upx release/godot_win64.exe
scons -j 4 p=windows target=release_debug tools=yes bits=32
cp bin/godot.windows.opt.tools.32.exe release/godot_win32.exe
x86_64-w64-mingw32-strip release/godot_win32.exe
#upx release/godot_win64.exe
[..] # mac stuff
# Update classes.xml (used to generate doc)
cp doc/base/classes.xml .
release/linux_server.64 -doctool classes.xml
cd demos
rm -f godot_demos.zip
zip -r godot_demos *
cd ..
cd tools/export/blender25
zip -r bettercollada *
mv bettercollada.zip ../../..
cd ../../..
(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the CC By license.