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class_resource
####Inherits: Reference ####Category: Core
Base class for all resources.
- void set_path ( String path )
- void take_over_path ( String path )
- String get_path ( ) const
- void set_name ( String name )
- String get_name ( ) const
- RID get_rid ( ) const
- void set_import_metadata ( Object metadata )
- Object get_import_metadata ( ) const
- Object duplicate ( bool arg0=false )
- changed ( )
Resource is the base class for all resource types. Resources are primarily data containers. They are reference counted and freed when no longer in use. They are also loaded only once from disk, and further attempts to load the resource will return the same reference (all this in contrast to a Node, which is not reference counted and can be instanced from disk as many times as desred). Resources can be saved externally on disk or bundled into another object, such as a Node or another resource.
- void set_path ( String path )
Set the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else.
- String get_path ( ) const
Return the path of the resource. This is useful mainly for editors when saving/loading, and shouldn"apos;t be changed by anything else.
- void set_name ( String name )
Set the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only.
- String get_name ( ) const
Return the name of the resources, any name is ok (it doesn"apos;t have to be unique). Name is for descriptive purposes only.
- RID get_rid ( ) const
Return the RID of the resource (or an empty RID). Many resources (such as Texture, Mesh, etc) are high level abstractions of resources stored in a server, so this function will return the original RID.