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class_staticbody2d
reduz edited this page Apr 10, 2014
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####Inherits: PhysicsBody2D ####Category: Core
Static body for 2D Physics.
- void set_constant_linear_velocity ( Vector2 vel )
- void set_constant_angular_velocity ( float vel )
- Vector2 get_constant_linear_velocity ( ) const
- float get_constant_angular_velocity ( ) const
- void set_friction ( float friction )
- float get_friction ( ) const
- void set_bounce ( float bounce )
- float get_bounce ( ) const
Static body for 2D Physics. A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a RigidBody2D so they are great for scenaro collision.
A static body also can be animated by using simulated motion mode, this is useful for implementing functionalities such as moving platforms, when this mode is active the body can be animated and automatically compute linear and angular velocity to apply in that frame and to influence other bodies.
Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).
- void set_constant_linear_velocity ( Vector2 vel )
Set a constant linear velocity for the body.
- void set_constant_angular_velocity ( float vel )
Set a constant angular velocity for the body.
- Vector2 get_constant_linear_velocity ( ) const
Return the constant linear velocity for the body.
- float get_constant_angular_velocity ( ) const
Return the constant angular velocity for the body.