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Lukas Sägesser edited this page Jun 22, 2015 · 10 revisions

NodePath

####Category: Built-In Types

Brief Description

Built-in type optimized for path traversing.

Member Functions

Description

Built-in type optimized for path traversing. A Node path is an optimized compiled path used for traversing the scene tree. It references nodes and can reference properties in that node, or even reference properties inside the resources of the node.

Member Function Description

Return a path level name.

  • int get_name_count ( )

Return the path level count.

Return the property associated (empty if none).

Return the subname level name.

  • int get_subname_count ( )

Return the subname count.

  • bool is_absolute ( )

Return true if the node path is absolute (not relative).

Return true if the node path is empty.

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