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Lukas Sägesser edited this page Jun 22, 2015 · 3 revisions

Compiling for Unix (Headless)

Use Case

Godot is mainly used for creating client-side games and applications. However, there are many scenarios where a headless (no display or audio) version might be required, such as:

  • Automated Scripts (Running single scripts with a specific purpose)
  • Automated Export (Exporting a project for a specific platform, useful for continuous integration)
  • Running a server accepting connections (Godot is perfectly capable of running as a server).

Compiling

(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the CC By license.

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