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punto- edited this page Oct 7, 2014 · 4 revisions

Requirements

  • Scons (you can get it from macports, you should be able to run "scons" on a terminal when installed)
  • Xcode with the iOS SDK and the command line tools.

Compiling

Open a Terminal, go to the root dir of the engine source code and type:

$ scons p=iphone bin/godot.iphone.debug

for a debug build, or:

$ scons p=iphone bin/godot.iphone.opt target=release

for a release build (check platform/iphone/detect.py for the compiler flags used for each configuration)

Alternatively, you can run

$ scons p=isim bin/godot.isim.debug

for a Simulator executable.

Run

To run on a device or simulator, follow these instructions: Exporting for iOS
Replace or add your executable to the Xcode project, and change the "executable name" property on Info.plist accordingly if you use an alternative build.

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