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class_viewport
####Inherits: Node ####Category: Core
Creates a sub-view into the screen.
- void
set_rect
( Rect2 rect ) -
Rect2
get_rect
( ) const -
World2D
find_world_2d
( ) const - void
set_world
( World world ) -
World
get_world
( ) const -
World
find_world
( ) const - void
set_canvas_transform
( Matrix32 xform ) -
Matrix32
get_canvas_transform
( ) const - void
set_global_canvas_transform
( Matrix32 xform ) -
Matrix32
get_global_canvas_transform
( ) const -
Matrix32
get_final_transform
( ) const -
Rect2
get_visible_rect
( ) const - void
set_transparent_background
( bool enable ) -
bool
has_transparent_background
( ) const - void
set_size_override
( bool enable, Vector2 size=Vector2(-1,-1), Vector2 margin=Vector2(0,0) ) -
Vector2
get_size_override
( ) const -
bool
is_size_override_enabled
( ) const - void
set_size_override_stretch
( bool enabled ) -
bool
is_size_override_stretch_enabled
( ) const - void
queue_screen_capture
( ) -
Image
get_screen_capture
( ) const - void
set_as_render_target
( bool enable ) -
bool
is_set_as_render_target
( ) const -
RID
get_viewport
( ) const - void
update_worlds
( )
-
size_changed
( )
A Viewport creates a different view into the screen, or a sub-view inside another viewport. Children 2D Nodes will display on it, and children Camera 3D nodes will renderon it too.
Optionally, a viewport can have it's own 2D or 3D world, so they don't share what they draw with other viewports.
If a viewport is a child of a [Control](class_control), it will automatically take up it's same rect and position, otherwise they must be set manually.
Viewports can also choose to be audio listeners, so they generate positional audio depending on a 2D or 3D camera child of it.
Also, viewports can be assigned to different screens in the situation while devices have multiple screens.
Finaly, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
- void
set_rect
( Rect2 rect )
Set the viewport rect. If the viewport is child of a control, it will use the same as the parent.
-
Rect2
get_rect
( ) const
Return the viewport rect. If the viewport is child of a control, it will use the same as the parent, otherwise if the rect is empty, the viewport will use all the allowed space.
-
Rect2
get_visible_rect
( ) const
Return the final, visuble rect in global screen coordinates.
- void
set_transparent_background
( bool enable )
Keep whathver the parent viewport has drawn
-
bool
has_transparent_background
( ) const
If this viewport is a child of another viewport, keep the previously drawn background visible.
-
RID
get_viewport
( ) const
Get the viewport RID from the visual server.