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reduz edited this page Feb 23, 2014 · 11 revisions

Skeleton

Inherits: Spatial\n\n

Brief Description

Skeleton for characters and animated objects.

Member Functions

Numeric Constants

  • NOTIFICATION_UPDATE_SKELETON = 50

Description

Skeleton provides a hierachial interface for managing bones, including pose, rest and animation (see animation). Skeleton will support rag doll dynamics in the future.

Member Function Description

  • int find_bone ( String name ) const \ Return the bone index that matches "name" as its name.
  • int get_bone_parent ( int bone_idx ) const \ Return the bone index which is the parent of the bone at "bone_idx". If -1, then bone has no parent. Note that the parent bone returned will always be less than "bone_idx".
  • void set_bone_parent ( int bone_idx, int parent_idx ) \ Set the bone index "parent_idx" as the parent of the bone at "bone_idx". If -1, then bone has no parent. Note: "parent_idx" must be less than "bone_idx".
  • void clear_bones ( ) \ Clear all the bones in this skeleton.
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