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class_font
#####Inherits: Resource
Internationalized font and text drawing support.
- void
set_height
( real px ) -
real
get_height
( ) const - void
set_ascent
( real px ) -
real
get_ascent
( ) const -
real
get_descent
( ) const - void
add_kerning_pair
( int char_a, int char_b, int kerning ) -
int
get_kerning_pair
( int arg0, int arg1 ) const - void
add_texture
( Texture texture ) - void
add_char
( int character, int texture, Rect2 rect, Vector2 align=Vector2(0,0), real advance=-1 ) -
Vector2
get_char_size
( int char, int next=0 ) const -
Vector2
get_string_size
( String string ) const - void
clear
( ) - void
draw
( RID canvas_item, Vector2 pos, String string, Color modulate=Color(1,1,1,1), int clip_w=-1 ) const -
real
draw_char
( RID canvas_item, Vector2 pos, int char, int next=-1, Color modulate=Color(1,1,1,1) ) const
Font contains an unicode compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. For creating fonts from TTF files (or other font formats), see the editor support for fonts. TODO check wikipedia for graph of ascent/baseline/descent/height/etc.
- void
set_height
( real px )
Set the total font height (ascent plus descent) in pixels.
-
real
get_height
( ) const
Return the total font height (ascent plus descent) in pixels.
- void
set_ascent
( real px )
Set the font ascent (number of pixels above the baseline).
-
real
get_ascent
( ) const
Return the font ascent (number of pixels above the baseline).
-
real
get_descent
( ) const
Return the font descent (number of pixels below the baseline).
Add a kerning pair to the font as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
Return a kerning pair as a difference. Kerning pairs are special cases where a typeface advance is determined by the next character.
- void
add_texture
( Texture texture )
Add a texture to the font.
- void
add_char
( int character, int texture, Rect2 rect, Vector2 align=Vector2(0,0), real advance=-1 )
Add a character to the font, where "character" is the unicode value, "texture" is the texture index, "rect" is the region in the texture (in pixels!), "align" is the (optional) alignment for the character and "advance" is the (optional) advance.
Return the size of a character, optionally taking kerning into account if the next character is provided.
Return the size of a string, taking kerning and advance into account.
- void
clear
( )
Clear all the font data.
- void
draw
( RID canvas_item, Vector2 pos, String string, Color modulate=Color(1,1,1,1), int clip_w=-1 ) const
Draw "string" into a canvas item using the font at a given "pos" position, with "modulate" color, and optionally clipping the width. "pos" specifies te baseline, not the top. To draw from the top, //ascent// must be added to the Y axis.
-
real
draw_char
( RID canvas_item, Vector2 pos, int char, int next=-1, Color modulate=Color(1,1,1,1) ) const
Draw character "char" into a canvas item using the font at a given "pos" position, with "modulate" color, and optionally kerning if "next" is apassed. clipping the width. "pos" specifies te baseline, not the top. To draw from the top, //ascent// must be added to the Y axis. The width used by the character is returned, making this function useful for drawing strings character by character.