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class_fixedmaterial
reduz edited this page Feb 23, 2014
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Inherits: Material\n\n
Simple Material with a fixed parameter set.
- void ** set_parameter ** ( int param, var value )
- void ** get_parameter ** ( int param ) const
- void ** set_texture ** ( int param, Texture texture )
- Texture ** get_texture ** ( int param ) const
- void ** set_texcoord_mode ** ( int param, int mode )
- int ** get_texcoord_mode ** ( int param ) const
- void ** set_fixed_flag ** ( int flag, bool value )
- bool ** get_fixed_flag ** ( int flag ) const
- void ** set_uv_transform ** ( Transform transform )
- Transform ** get_uv_transform ** ( ) const
- void ** set_point_size ** ( real size )
- real ** get_point_size ** ( ) const
- void ** set_detail_blend_mode ** ( int mode )
- int ** get_detail_blend_mode ** ( ) const
- PARAM_DIFFUSE = 0 - Diffuse Lighting (light scattered from surface).
- PARAM_DETAIL = 1 - Detail Layer for diffuse lighting.
- PARAM_SPECULAR = 2 - Specular Lighting (light reflected from the surface).
- PARAM_EMISSION = 3 - Emission Lighting (light emitted from the surface)
- PARAM_SPECULAR_EXP = 4 - Specular Exponent (size of the specular dot)
- PARAM_GLOW = 5 - Glow (Visible emitted scattered light).
- PARAM_NORMAL = 6 - Normal Map (irregularity map).
- PARAM_SHADE_PARAM = 7
- PARAM_MAX = 8 - Maximum amount of parameters
- TEXCOORD_SPHERE = 3
- TEXCOORD_UV = 0 - Read texture coordinates from the UV array.
- TEXCOORD_UV_TRANSFORM = 1 - Read texture coordinates from the UV array and transform them by uv_xform.
- TEXCOORD_UV2 = 2 - Read texture coordinates from the UV2 array.
- FLAG_USE_ALPHA = 0
- FLAG_USE_COLOR_ARRAY = 1
- FLAG_USE_POINT_SIZE = 2
FixedMaterial is a simple type of material resource, which contains a fixed amount of paramters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to shadermaterial for most simple use cases.
- void ** set_parameter ** ( int param, var value ) \ Set a parameter, parameters are defined in the PARAM_* enum. The type of each parameter may change, so it"apos;s best to check the enum.
- void ** get_parameter ** ( int param ) const \ Return a parameter, parameters are defined in the PARAM_* enum. The type of each parameter may change, so it"apos;s best to check the enum.
- void ** set_texture ** ( int param, Texture texture ) \ Set a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see #set_texcoord_mode).
- Texture ** get_texture ** ( int param ) const \ Return a texture. Textures change parameters per texel and are mapped to the model depending on the texcoord mode (see #set_texcoord_mode).
- void ** set_texcoord_mode ** ( int param, int mode ) \ Set the texture coordinate mode. Each texture param (from the PARAM_* enum) has one. It defines how the textures are mapped to the object.
- int ** get_texcoord_mode ** ( int param ) const \ Return the texture coordinate mode. Each texture param (from the PARAM_* enum) has one. It defines how the textures are mapped to the object.
- void ** set_uv_transform ** ( Transform transform ) \ Sets a special transform used to post-transform UV coordinates of the uv_xfrom tecoord mode: TEXCOORD_UV_TRANSFORM
- Transform ** get_uv_transform ** ( ) const \ Returns the special transform used to post-transform UV coordinates of the uv_xfrom tecoord mode: TEXCOORD_UV_TRANSFORM