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advanced
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Windows Compiling under Windows.
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Linux Compiling under Linux (or other Unix variants).
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OSX Compiling under Apple OSX.
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Android Compiling for Android.
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iOS Compiling for iOS.
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QNX Compiling for BlackBerry QNX.
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NaCl Compiling for Google Native Client.
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Compiler Flags General Compiler Flags.
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XML File XML file format for resources.
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Shader File External shader file (.shader).
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Theme File External theme (skin) file format.
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Config File Global engine and project settings file (engine.cfg).
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Custom Modules Creating custom modules in C++.
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Resource Loader Adding a new resource loader.
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Script Language Adding a new scripting language.
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Server Adding a new server (physics engine, rendering backend, etc).
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Platform Porting the engine to a new platform.
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Command Line Using the command line, for fans of doing everything in Unix/Windows shell.
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External Editor Configuring an external editor for opening scripts.