-
Notifications
You must be signed in to change notification settings - Fork 0
Home
This wiki can be edited by anyone in the Godot community. Why is this special for a wiki? Because the official Godot wiki is closed to public edits. The community can not improve it. Which of course is pretty bad for an open source project.
This is a fork of the official Godot wiki. I will update this fork in regular intervals. And of course, if they ever choose to open their wiki, I will glady remove this fork to avoid unnecessary confusion.
Items in strikethrough mean the feature exists, but documentation for it has not been written yet.
Some types and method names changed recently, please read this:
Contributing to godot is always very appreciated by the developers and the community. Be it by fixing issues or taking one of the "fun" and "not so fun" tasks. Before getting to work on anything please talk with the developers in the recently created [Developer's Mailing List].(https://groups.google.com/forum/#!forum/godot-engine).
- Fun! Fun tasks to do!
- Not so Fun Not so fun tasks.
- gsoc2015 Ideas Compiled ideas for GSOC 2015.
- Scenes and Nodes
- Instancing
- Instancing (Continued)
- Scripting
- Scripting (Continued)
- Creating a 2D Game
- GUI Introduction
- Creating a Splash Screen
- Animation
- Resources
- File System
- SceneTree
- Singletons (Autoload)
- Viewports
- Multiple Screen Resolutions
- Input Events & Actions
- Mouse & Input Coordinates
- Version Control & Project Organization
- GUI Control Repositioning
- [Background Loading](Background loading)
- Encrypting Save Games
- Internationalizing a Game (Multiple Languages)
- Handling Quit Request
- Pausing The Game
- SSL Certificates
- Changing Scenes (Advanced)
Basic Networking (TCP&UDP)GamePad/Keyboard-Controlled GUIs
- Physics & Collision (2D)
- Tile Map
- Kinematic Character (2D)
- GUI Skinning
- Particle Systems (2D)
- Canvas Layers
- Viewport & Canvas Transforms
- Custom Drawing in Node2D/Control
- Custom GUI Controls
- Screen-Reading Shaders (texscreen() & BackBufferCopy)
- Ray-Casting Raycasting From Code (2D and 3D).
GUI ContainersGUI Custom Button- Cut-Out Animation
Physics Object GuideCreating a Simple Space Shooter
- Creating a 3D game
- Materials
- Fixed Materials
- Shader Materials
- Lighting
- Shadow Mapping
- High Dynamic Range
- 3D Performance & Limitations
- Ray-Casting Raycasting From Code (2D and 3D).
Procedural GeometryLight Baking3D SpritesUsing the AnimationTreePlayerPortals & RoomsVehicleGridMap (3D TileMap)Spatial AudioToon Shading
- Paths
- HTTP Example of using the HTTP Client class.
Thread Safety Using Multiple Threads.
Editor Plugin Writing an editor extension.Editor Plugin Writing a Resource or Node editor extension.Editor Import-Export Writing an editor import-export extension.Editor Scene Loader Writing a scene format loader.Editor 3D Import Writing a script for customizing imported 3D scenes.
- Alphabetical Class List List of classes in alphabetical order.
Categorized Class List List of classes organized by category.Inheritance Class Tree List of classes organized by inheritance.- Relevant Classes List of the most relevant classes to learn first.
- GDScript Built-in, simple, flexible and efficient scripting language.
- GDScript (More Efficiently) Tips and help migrating from other languages.
- Shader Built-in, portable, shader language.
- Locales List of supported locale strings.
- RichTextLabel BBCode Reference for BBCode-like markup used for RichTextLabel.
- 2D & 3D Keybindings List of main 2D and 3D editor keyboard and mouse shortcuts.
- Image Files Managing image files (read first!).
- Import Process The import process described.
- Importing Textures Importing textures.
- Importing 3D Meshes Importing 3D meshes.
- Importing 3D Scenes Importing 3D scenes.
- Importing Fonts Importing fonts.
- Importing Audio Samples Importing audio samples.
- Importing Translations Importing translations.
- Export Exporting Projects.
- One Click Deploy One Click Deploy.
- Exporting Images Tools for converting image files and creating atlases on export.
- PC Exporting for PC (Mac, Windows, Linux).
- Android Exporting for Android.
BlackBerry 10 Exporting for BlackBerry 10.- iOS Exporting for iOS.
NaCL Exporting for Google Native Client.HTML5 Exporting for HTML5 (using asm.js).Consoles Exporting for consoles (PS3, PSVita, etc).
Advanced Advanced Topics (C++ Programming, File Formats, Porting, etc).
(c) Juan Linietsky, Ariel Manzur, Distributed under the terms of the CC By license.