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Ranger
valzi edited this page Dec 4, 2019
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Grit | Additional items |
---|---|
1 | Longbow, quiver of arrows, mace or sword or axe. |
2 | Longbow, 1 arrow, mace or sword or axe. |
3-4 | Bow, quiver of arrows. |
5 | Bow, 1 arrow. |
6 | 1 extra trinket. |
HD: 1d6.
Saving throws against poison and area effects succeed on a 1-2 on 1D6.
Trained in light and medium armor.
Trained in (able to use the tags of) 1 weapon type.
Tag: Wilderness.
- Wear trophies from corpses. Each uses 1 inventory slot. Any creature of the same species as a (recognizable) worn trophy must Save or decrease Morale by 2 and make a Morale check.
- Once per day, one of your melee attacks deals +X damage. (X = HD of strongest slain monster.) Announce this before rolling damage.
- Train a mundane animal, horse-sized or smaller. Free action to command companion. Understands slightly more (simple) commands than the average pet would.
- Trigger an encounter with local wildlife with bait and one turn. 4-in-6 chance of focusing on the bait first.
- When a random encounter occurs outside, choose starting positions.
- “Monster Omens” occur twice as often (2-in-6 chance) on wandering monster checks.
Tame a strange and unusual beast. Must have fewer HD than you and you must spend 1 week per HD of the beast and pass a CHA check.