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valzi edited this page Dec 4, 2019 · 2 revisions

Ranger

Grit Additional items
1 Longbow, quiver of arrows, mace or sword or axe.
2 Longbow, 1 arrow, mace or sword or axe.
3-4 Bow, quiver of arrows.
5 Bow, 1 arrow.
6 1 extra trinket.

HD: 1d6.

Saving throws against poison and area effects succeed on a 1-2 on 1D6.

Trained in light and medium armor.

Trained in (able to use the tags of) 1 weapon type.

Tag: Wilderness.

  • Wear trophies from corpses. Each uses 1 inventory slot. Any creature of the same species as a (recognizable) worn trophy must Save or decrease Morale by 2 and make a Morale check.
  • Once per day, one of your melee attacks deals +X damage. (X = HD of strongest slain monster.) Announce this before rolling damage.
  • Train a mundane animal, horse-sized or smaller. Free action to command companion. Understands slightly more (simple) commands than the average pet would.
  • Trigger an encounter with local wildlife with bait and one turn. 4-in-6 chance of focusing on the bait first.
  • When a random encounter occurs outside, choose starting positions.
  • “Monster Omens” occur twice as often (2-in-6 chance) on wandering monster checks.

Level 6

Tame a strange and unusual beast. Must have fewer HD than you and you must spend 1 week per HD of the beast and pass a CHA check.

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