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1Design_Goals

valzi edited this page Dec 5, 2019 · 3 revisions

Design Features

  • Simple player-facing rules and simple GM procedures.
  • Oldschool design.
  • Dice rolls are roll-under.
  • D6 base damage for weapons. Weapons are differentiated by ways they may be used rather than by damage dice.
  • Emphasis on a campaign about a stable/gang of characters and about the world rather than about playing the same character from one session to the next.
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