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Haggling

valzi edited this page Dec 5, 2019 · 3 revisions

Haggling

Current version borrowed from Technical Grimoire.

Value of Treasure

Do not roll until selling items.

Dice Price Type of object
d10 Common Objects. (Rations, bucket, candles, pole, flask)
d10 x 3 Simple Tools, Small Weapons. (Dagger, club, 50ft rope, ladder, crowbar)
d10 x 5 Complex Tools, Medium Weapons. (Longsword, tent, lantern, lock, chain)
d10 x 10 Fancy Tools, Large Weapons, Light Armor. (Greatsword, clock, lock picks, leather vest)
d10 x 20 Exotic Weapons, Medium Armor, Art. (Chain-scythe, chainmail, painting, books)
d10 x 50 Heavy Armor, Luxuries, Jewelry. (Full plate, diamonds, perfume, ruby ring)
d10 x 100 Large Gems, Forgotten Treasures. (Huge emerald, mithril shield, kings clothes)

Normal Items

If an NPC allows a player to haggle, you may follow this procedure.

  1. Set a dice-price for the item (See the table above or 5D20sp, 3D12sp, etc)
  2. The player and Referee both roll.
  3. The Referee's roll is kept secret.
  4. The player can either accept their own roll, or accept the (unknown) Referee's roll.

Magic Items

  • Magic Items SELL for 50 silver per syllable.
  • Magic Items COST 100 silver per syllable to purchase.

The utility of the item is of little consequence; the haggling is about what to NAME it.

PCs: “How much will you give me for The Charred Hammer of Smoke and Ashes?”

Merchant: “You mean a Fire Hammer? 150.”

PCs: “Oh come now! It’s at least a Flaming Greathammer! 250 gold bare minimum”

Merchant: “Flaming Hammer, 200. Last offer.”

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