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Haggling
valzi edited this page Dec 5, 2019
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3 revisions
Current version borrowed from Technical Grimoire.
Do not roll until selling items.
Dice Price | Type of object |
---|---|
d10 | Common Objects. (Rations, bucket, candles, pole, flask) |
d10 x 3 | Simple Tools, Small Weapons. (Dagger, club, 50ft rope, ladder, crowbar) |
d10 x 5 | Complex Tools, Medium Weapons. (Longsword, tent, lantern, lock, chain) |
d10 x 10 | Fancy Tools, Large Weapons, Light Armor. (Greatsword, clock, lock picks, leather vest) |
d10 x 20 | Exotic Weapons, Medium Armor, Art. (Chain-scythe, chainmail, painting, books) |
d10 x 50 | Heavy Armor, Luxuries, Jewelry. (Full plate, diamonds, perfume, ruby ring) |
d10 x 100 | Large Gems, Forgotten Treasures. (Huge emerald, mithril shield, kings clothes) |
If an NPC allows a player to haggle, you may follow this procedure.
- Set a dice-price for the item (See the table above or 5D20sp, 3D12sp, etc)
- The player and Referee both roll.
- The Referee's roll is kept secret.
- The player can either accept their own roll, or accept the (unknown) Referee's roll.
- Magic Items SELL for 50 silver per syllable.
- Magic Items COST 100 silver per syllable to purchase.
The utility of the item is of little consequence; the haggling is about what to NAME it.
PCs: “How much will you give me for The Charred Hammer of Smoke and Ashes?”
Merchant: “You mean a Fire Hammer? 150.”
PCs: “Oh come now! It’s at least a Flaming Greathammer! 250 gold bare minimum”
Merchant: “Flaming Hammer, 200. Last offer.”