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Patrons
A Patron may be a personage of some meaningful influence (like a mafia boss, a king, a head of a cult, or Robin Hood) or a god (like the God of Flowering Weeds.)
Patrons may be expected to take great offense at being sought out without offer of significant reward (often a Pledge or Tribute.)
Brand new devotees of a Patron take the Patron's Pledge and are given the Patron's Paraphernalia to allow them to show their allegiance, when circumstances require. A character may only be Pledged to one Patron at a time.
Breaking the Pledge requires atonement, or in more serious cases, expulsion and/or retaliation.
Each time the character returns from an Expedition:
- Pay 10% XP of all experience earned per Secret known. (If you know 2 secrets, you must pay 20% of your experience to the Patron.)
- If the character can explain what they have achieved for the Patron, roll 2D4. If the result is higher than the number of secrets learned from that Patron, the Patron teaches a new Secret.
Breaking a taboo removes the power of a random Secret. Though you still know the Secret, your knowledge produces no effect.
When a character knows all of the Secrets, the Patron begins the character on the path toward their Destiny, which requires a lengthy pilgrimage or ritual. Refusing this Destiny invites assassination or worse.
Pledge: We're all insignificant together.
Paraphernalia: Dark grey clothes and skin-paint.
Faceless: Nobody can describe you, or recognise you from even moments ago.
Selfless: When it suits you, you do not count as a living being.
Shadowless: You leave no mark on the world around you. Things just fall back into a natural place and nobody will know you were there.
Taboos: gain fame
Destiny: Become invisible to all except those who share this Destiny.
Pledge: Present a horrible visage to keep the real terrors at bay.
Paraphernalia: Horrible masks and hairy suits.
Shock: Anyone you surprise must pass a CHA Save or blurt out a secret. If they don't have any secrets, their imagination creates one.
Disgust: Anyone watching you eat must pass a CHA Save or vomit.
Fear: Anyone that locks eyes with you must pass a CHA Save or reveal something they fear.
Taboos: Gain beauty Benefit directly from beauty Charm anyone
Destiny: Transform into a true monster and lose all humanity.