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Class_Unlocks

valzi edited this page Dec 5, 2019 · 6 revisions

Unlocking Classes

When starting a campaign, everyone is a Runaway Apprentice until another class has been unlocked.

All other classes may only be chosen (at character creation) if they have been unlocked.

When anyone in the party This class is unlocked
assassinates someone of importance and collects payment Assassin
murders on a whim and get away with it Blackguard
steals a guarded object(s) of significant value without a fight Burglar
pulls off a big con without victims discovering your deception Con Artist
wins a duel Duelist
levels up a henchman or hireling Fighter
does something cool with a gun Gunner
levels a light-bearing urchin Lightbearer
excavates or constructs something substantial underground Miner
pickpockets something of significant advantage/value Pilferer
brings a captured 3 HD monster back to a settlement Ranger
crafts something clever Rigger
gains admittance to secret society (perhaps a college) by providing a valuable secret Scholar
joins a criminal organization Scoundrel
births/seeds a supernatural child Sorcerer
sells their soul (to someone who can actually collect it) Warlock
kills a witch or steals a witch's spellbook Witch
kills a wizard or steals a wizard's spellbook Wizard

If you're not sure if your plan will unlock a class, ask the Referee before you try it.

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