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Blackguard

valzi edited this page Dec 4, 2019 · 3 revisions

Blackguard

Grit Additional items
2 War hammer, maul, or battle axe and a dagger. Ugly scars.
3 War hammer, maul, or battle axe.
4-5 Axe or mace.
6 Bagh naka or brass knuckles.
7 1 extra trinket.

HD: 1D6 (+3 if unarmored.)

Saving throws against poison and area effects succeed on a 1-2 on 1D6.

Not trained in armor.

Trained in (able to use the tags of) 1 weapon type.

Tag:

  • You have [level]-in-6 chance to act when surprised.
  • Enemies reduce Morale by 1 and then check Morale when you make your first kill in a combat.
  • +1 Strength.
  • When you take damage in combat, enter a rage. (See Rage Rules, below.)

Level 6

  • You may attempt to stop raging with a 4-in-6 chance, once per round.
  • Raging now grants +3 ATK and +3 DMG.

Rage Rules

You

  • +2 Attack, +2 Damage, and are immune to psychological effects.
  • cannot stop fighting until all enemies are incapacitated or gone. (An ally who has injured you during this fight is an enemy.)
  • cannot do anything defensive, curative, tactical, or cooperative.
  • cannot use ranged weapons.
  • can will yourself to stop raging with a 1-in-6 chance of success, at the start of your turn, once per round.
  • can roll 1d12 for damage instead of 1d6, when at 0 grit.
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