-
Notifications
You must be signed in to change notification settings - Fork 2
Blackguard
valzi edited this page Dec 4, 2019
·
3 revisions
Grit | Additional items |
---|---|
2 | War hammer, maul, or battle axe and a dagger. Ugly scars. |
3 | War hammer, maul, or battle axe. |
4-5 | Axe or mace. |
6 | Bagh naka or brass knuckles. |
7 | 1 extra trinket. |
HD: 1D6 (+3 if unarmored.)
Saving throws against poison and area effects succeed on a 1-2 on 1D6.
Not trained in armor.
Trained in (able to use the tags of) 1 weapon type.
Tag:
- You have [level]-in-6 chance to act when surprised.
- Enemies reduce Morale by 1 and then check Morale when you make your first kill in a combat.
- +1 Strength.
- When you take damage in combat, enter a rage. (See Rage Rules, below.)
- You may attempt to stop raging with a 4-in-6 chance, once per round.
- Raging now grants +3 ATK and +3 DMG.
You
- +2 Attack, +2 Damage, and are immune to psychological effects.
- cannot stop fighting until all enemies are incapacitated or gone. (An ally who has injured you during this fight is an enemy.)
- cannot do anything defensive, curative, tactical, or cooperative.
- cannot use ranged weapons.
- can will yourself to stop raging with a 1-in-6 chance of success, at the start of your turn, once per round.
- can roll 1d12 for damage instead of 1d6, when at 0 grit.