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Light_and_Surprise

valzi edited this page Jan 3, 2019 · 1 revision

Light and Surprise

Light

In light, PCs may not surprise monsters or NPCs except in special circumstances, such as when ambushing or when stealthily moving through a jungle.

Darkness

  • Monsters and NPCs can be surprised with a 2-in-6 chance.

  • All rolls, including defense rolls, gain two Banes.

  • In the dark, Hired Hands must make a Morale check every turn.

  • Any action that would normally be aided by sight takes twice as long as usual.

Dimness

  • The final 10' of any light source is dim.

  • Some light sources provide only dim light.

  • Monsters and NPCs can be surprised with a 2-in-6 chance if all members of the party are in dim light (monsters may also surprise PCs with the same chance.)

  • All rolls, including defense rolls, gain one Bane.

  • Henchmen and Hired Hands suffer a Bane to all Morale checks when in dim light, unless they are skilled in Stealth (5 or better) and are used to operating in such conditions.

  • A stealthy character (Stealth +2 or better) suffers no Banes from dimness and gains a Boon to stealthy actions.

Light Condition Penalties
Darkness 2 Banes
Dimness 1 Bane (unless stealthy)
Light --

Surprise

A party that has surprise will act 1st on round 1 without need for an initiative check and gain a Boon to all rolls for round 1.

If there is a chance that either party is surprised, roll 1D6.

1D6 Result
1 PCs Surprise in Dimness or Darkness or when opening a door
2 PCs Surprise in Dimness or Darkness or when opening a door
3 --
4 --
5 Enemies Surprise
6 Enemies Surprise

Make sure your players understand how a stealthy character in dim light can scout ahead to control surprise.

Often, instead of attacking on a surprise round, foes should change the battlefield (throw nets, spring traps, set a fire, hide and snipe, send one of their party to bring reinforcements), or deprive the party of a resource (smash backpacks, extinguish torches.)

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