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Db_script_string
Schmoozerd edited this page Apr 14, 2013
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1 revision
Back to world database list of tables.
Holds texts for scripts.
Field | Type | Null | Key | Default | Extra |
entry | int(11) unsigned | NO | PRI | 0 | |
content_default | text | NO | |||
content_loc1 | text | YES | NULL | ||
content_loc2 | text | YES | NULL | ||
content_loc3 | text | YES | NULL | ||
content_loc4 | text | YES | NULL | ||
content_loc5 | text | YES | NULL | ||
content_loc6 | text | YES | NULL | ||
content_loc7 | text | YES | NULL | ||
content_loc8 | text | YES | NULL |
The ID to identify the text. Referenced by event_scripts, gameobject_scripts, quest_start_scripts, quest_end_scripts, spell_scripts and creature_movement.
Entries must be between 2000000000 and 2000010000.
The text for default language. UDB provides english, see e.g. GMDB"1":http://sourceforge.net/projects/gm-db/|GMDB for german support.
The translation in another language depending on the locale ID of that language.
locale ID | language |
1 | Korean (koKR) |
2 | French (frFR) |
3 | German (deDE) |
4 | Chinese (zhCN) |
5 | Taiwan (zhTW) |
6 | Spanish (esES) / Mexico (esMX) |
7 | Russian (ruRU) |