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Achievement_criteria_requirement

Schmoozerd edited this page Apr 14, 2013 · 2 revisions

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The `achievement_criteria_requirement` table

This table contains what need to be done to complete an achievement criteria.

Structure

Field Type Attributes Can be null Default Comments
criteria_id mediumint(8) signed NO None
type tintint(3) unsigned NO 0
value1 mediumint(8) unsigned NO 0
value2 mediumint(8) unsigned NO 0

Description of the fields

criteria_id

Column 0 (ID) of achievement_criteria.dbc This DBC contains the achievement_id on 2nd column and will be later extracted to show relations.

type

Describes how to use value1 and value2.

Type Name
0 TYPE_NONE
1 TYPE_T_CREATURE
2 TYPE_T_PLAYER_CLASS_RACE
3 TYPE_T_PLAYER_LESS_HEALTH
4 TYPE_T_PLAYER_DEAD
5 TYPE_S_AURA
6 TYPE_S_AREA
7 TYPE_T_AURA
8 TYPE_VALUE
9 TYPE_T_LEVEL
10 TYPE_T_GENDER
11 TYPE_DISABLED
12 TYPE_MAP_DIFFICULTY
13 TYPE_MAP_PLAYER_COUNT
14 TYPE_T_TEAM
15 TYPE_S_DRUNK
16 TYPE_HOLIDAY
17 TYPE_BG_LOSS_TEAM_SCORE
18 TYPE_INSTANCE_SCRIPT
19 TYPE_S_EQUIPED_ITEM_LVL
20 TYPE_REQUIRE_NTH_BIRTHDAY
21 TYPE_REQUIRE_KNOWN_TITLE

OtherFields

Depending on what Type was set, the meaning and use for the following fields varies. TYPE_T are for targets and TYPE_S are for sources

  • TYPE_T_CREATURE = 1
    • value1: Target creature_template.entry
  • ’’’TYPE_T_PLAYER_CLASS_RACE = 2 ‘’’
    • value1: Target Player class
    • value2: Target Player race
  • ’’’TYPE_T_PLAYER_LESS_HEALTH = 3 ‘’’
    • value1: Target Health percentage
  • ’’’TYPE_T_PLAYER_DEAD = 4 ‘’’
    • value1: Team value the source player and target dead player must both meet
  • ’’’TYPE_S_AURA = 5 ‘’’
    • value1: Spell ID
    • value2: Effect index
  • ’’’TYPE_S_AREA = 6 ‘’’
  • ’’’TYPE_T_AURA = 7 ‘’’
    • value1: Spell ID
    • value2: Effect index
  • TYPE_VALUE = 8
    • value1: Min Value. Value provided with achievement update must be not less that limit
  • TYPE_T_LEVEL = 9
    • value1: Target Min Level
  • TYPE_T_GENDER = 10
    • value1: Gender: 0=Male, 1=Female
  • TYPE_DISABLED = 11

Used to prevent achievement criteria to complete if not all requirements are implemented and listed in this table

  • TYPE_MAP_DIFFICULTY = 12
    • value1: Map difficulty:
Description Flag
DUNGEON_DIFFICULTY_NORMAL 0
DUNGEON_DIFFICULTY_HEROIC 1
RAID_DIFFICULTY_10MAN_NORMAL 0
RAID_DIFFICULTY_25MAN_NORMAL 1
RAID_DIFFICULTY_10MAN_HEROIC 2
RAID_DIFFICULTY_25MAN_HEROIC 3
  • TYPE_MAP_PLAYER_COUNT = 13
    • value1: Count. For criteria "with less than %u people in the zone"
  • TYPE_T_TEAM = 14
    • value1: Team: HORDE = 67, ALLIANCE = 469
  • TYPE_S_DRUNK = 15
    • value1: Druken State. DRUNKEN_SOBER = 0, DRUNKEN_TIPSY = 1, DRUNKEN_DRUNK = 2, DRUNKEN_SMASHED = 3
  • TYPE_HOLIDAY = 16
    • value1: Holiday ID which must be active from Holiday.dbc and game_event
  • ’’’TYPE_BG_LOSS_TEAM_SCORE = 17 ‘’’
    • value1: min_score
    • value2: max_score
  • ’’’TYPE_INSTANCE_SCRIPT = 18 ‘’’

Make instance script call for check current criteria requirements fit

  • ’’’TYPE_S_EQUIPED_ITEM_LVL = 19 ‘’’
    • value1: item_level
    • value2: item_quality

For equipped item in slot `misc1` to item level and quality

  • ’’’TYPE_REQUIRE_NTH_BIRTHDAY = 20 ‘’’
    • value1: nth-birthday
  • ’’’TYPE_CRITERIA_REQUIRE_KNOWN_TITLE = 21 ‘’’
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