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Achievement_criteria_requirement
Schmoozerd edited this page Apr 14, 2013
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Back to world database list of tables.
This table contains what need to be done to complete an achievement criteria.
Field | Type | Attributes | Can be null | Default | Comments |
criteria_id | mediumint(8) | signed | NO | None | |
type | tintint(3) | unsigned | NO | 0 | |
value1 | mediumint(8) | unsigned | NO | 0 | |
value2 | mediumint(8) | unsigned | NO | 0 |
Column 0 (ID) of achievement_criteria.dbc This DBC contains the achievement_id on 2nd column and will be later extracted to show relations.
Describes how to use value1 and value2.
Type | Name |
---|---|
0 | TYPE_NONE |
1 | TYPE_T_CREATURE |
2 | TYPE_T_PLAYER_CLASS_RACE |
3 | TYPE_T_PLAYER_LESS_HEALTH |
4 | TYPE_T_PLAYER_DEAD |
5 | TYPE_S_AURA |
6 | TYPE_S_AREA |
7 | TYPE_T_AURA |
8 | TYPE_VALUE |
9 | TYPE_T_LEVEL |
10 | TYPE_T_GENDER |
11 | TYPE_DISABLED |
12 | TYPE_MAP_DIFFICULTY |
13 | TYPE_MAP_PLAYER_COUNT |
14 | TYPE_T_TEAM |
15 | TYPE_S_DRUNK |
16 | TYPE_HOLIDAY |
17 | TYPE_BG_LOSS_TEAM_SCORE |
18 | TYPE_INSTANCE_SCRIPT |
19 | TYPE_S_EQUIPED_ITEM_LVL |
20 | TYPE_REQUIRE_NTH_BIRTHDAY |
21 | TYPE_REQUIRE_KNOWN_TITLE |
Depending on what Type was set, the meaning and use for the following fields varies. TYPE_T are for targets and TYPE_S are for sources
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TYPE_T_CREATURE = 1
- value1: Target creature_template.entry
- ’’’TYPE_T_PLAYER_CLASS_RACE = 2 ‘’’
- value1: Target Player class
- value2: Target Player race
- ’’’TYPE_T_PLAYER_LESS_HEALTH = 3 ‘’’
- value1: Target Health percentage
- ’’’TYPE_T_PLAYER_DEAD = 4 ‘’’
- value1: Team value the source player and target dead player must both meet
- ’’’TYPE_S_AURA = 5 ‘’’
- value1: Spell ID
- value2: Effect index
- ’’’TYPE_S_AREA = 6 ‘’’
- value1: Area ID from AreaTable.dbc
- ’’’TYPE_T_AURA = 7 ‘’’
- value1: Spell ID
- value2: Effect index
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TYPE_VALUE = 8
- value1: Min Value. Value provided with achievement update must be not less that limit
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TYPE_T_LEVEL = 9
- value1: Target Min Level
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TYPE_T_GENDER = 10
- value1: Gender: 0=Male, 1=Female
- TYPE_DISABLED = 11
Used to prevent achievement criteria to complete if not all requirements are implemented and listed in this table
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TYPE_MAP_DIFFICULTY = 12
- value1: Map difficulty:
Description | Flag |
DUNGEON_DIFFICULTY_NORMAL | 0 |
DUNGEON_DIFFICULTY_HEROIC | 1 |
RAID_DIFFICULTY_10MAN_NORMAL | 0 |
RAID_DIFFICULTY_25MAN_NORMAL | 1 |
RAID_DIFFICULTY_10MAN_HEROIC | 2 |
RAID_DIFFICULTY_25MAN_HEROIC | 3 |
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TYPE_MAP_PLAYER_COUNT = 13
- value1: Count. For criteria "with less than %u people in the zone"
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TYPE_T_TEAM = 14
- value1: Team: HORDE = 67, ALLIANCE = 469
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TYPE_S_DRUNK = 15
- value1: Druken State. DRUNKEN_SOBER = 0, DRUNKEN_TIPSY = 1, DRUNKEN_DRUNK = 2, DRUNKEN_SMASHED = 3
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TYPE_HOLIDAY = 16
- value1: Holiday ID which must be active from Holiday.dbc and game_event
- ’’’TYPE_BG_LOSS_TEAM_SCORE = 17 ‘’’
- value1: min_score
- value2: max_score
- ’’’TYPE_INSTANCE_SCRIPT = 18 ‘’’
Make instance script call for check current criteria requirements fit
- ’’’TYPE_S_EQUIPED_ITEM_LVL = 19 ‘’’
- value1: item_level
- value2: item_quality
For equipped item in slot `misc1` to item level and quality
- ’’’TYPE_REQUIRE_NTH_BIRTHDAY = 20 ‘’’
- value1: nth-birthday
- ’’’TYPE_CRITERIA_REQUIRE_KNOWN_TITLE = 21 ‘’’
- value1: title_id