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Conditions
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With this table and the new conditions it is possible to create tree like and very complicated combined conditions (like HasAura && (HasItem || HasQuest))
Field | Type | Attributes | Key | Null | Default |
condition_entry | mediumint(8) | unsigned | PRI | YES | NULL |
type | tinyint(3) | signed | NO | 0 | |
value1 | mediumint(8) | unsigned | NO | 0 | |
value2 | mediumint(8) | unsigned | NO | 0 |
Identifier
Type of the condition
data field one for the condition
data field one for the condition
condition_value1-2 fields can provide conditions on when the gossip is aktive.
Value | Condition | Comments |
---|---|---|
-3 | CONDITION_NOT | NOT combination ob 2 other condition_entry * |
-2 | CONDITION_OR | OR combination ob 2 other condition_entry * |
-1 | CONDITION_AND | AND combination ob 2 other condition_entry * |
0 | CONDITION_NONE | Regular drop |
1 | CONDITION_AURA | Player looting must have an aura active |
2 | CONDITION_ITEM | Player must have a number of items in his/her inventory |
3 | CONDITION_ITEM_EQUIPPED | Player must have an item equipped |
4 | CONDITION_ZONEID | Player must be in a certain zone |
5 | CONDITION_REPUTATION_RANK | Player must have a certain reputation rank with a certain faction |
6 | CONDITION_TEAM | Player must be part of the specified team (Alliance or Horde) |
7 | CONDITION_SKILL | Player must have a certain skill value |
8 | CONDITION_QUESTREWARDED | Player must have completed a quest first |
9 | CONDITION_QUESTTAKEN | Players must have the quest in the quest log and not completed yet |
10 | CONDITION_AD_COMMISSION_AURA | |
11 | CONDITION_NO_AURA | Miss some aura. |
12 | CONDITION_ACTIVE_EVENT | event]] is active. |
13 | CONDITION_AREA_FLAG | |
14 | CONDITION_RACE_CLASS | Has special race or class. |
15 | CONDITION_LEVEL | Has special level. |
16 | CONDITION_NOITEM | Has not enouth items yet. |
17 | CONDITION_SPELL | Knows some spell. |
18 | CONDITION_INSTANCE_SCRIPT | SD2-Based condition |
19 | CONDITION_QUESTAVAILABLE | Some quest is availible. |
20 | CONDITION_ACHIEVEMENT | Has or has no special achievement. |
21 | CONDITION_ACHIEVEMENT_REALM | Realm-wideversion of 20. |
22 | CONDITION_QUEST_NONE | Has not taken a quest yet. |
23 | CONDITION_ITEM_WITH_BANK | Check’s presens of req. amount of items in inventory or bank. |
24 | CONDITION_NOITEM_WITH_BANK | Check’s absentee of req. amount of items in inventory or bank. |
25 | CONDITION_NOT_ACTIVE_GAME_EVENT | |
26 | CONDITION_ACTIVE_HOLIDAY | |
27 | CONDITION_NOT_ACTIVE_HOLIDAY | |
28 | CONDITION_LEARNABLE_ABILITY | Check’s if the palyer has high enought skilllevel and may check if a special item is in the inventory. |
(*) Meta-Condition types CONDITION_AND (-1) and CONDITION_OR (-2) which are used as: value1 (as condition_entry) AND / OR value2 (as condition_entry). With these meta-conditions it is possible to create tree like and very complicated combined conditions (like HasAura && (HasItem || HasQuest))
The values in the condition_value1 and condition_value2 fields depend on what condition was put in condition.
-
CONDITION_AND
- value1: condition_entry
- value2: condition_entry
-
CONDITION_OR
- value1: condition_entry
- value2: condition_entry
-
CONDITION_AURA
- value1: The spell ID from where the aura came from.
- value2: The effect index of the spell that applied the aura (0, 1, or 2)
-
CONDITION_ITEM
- value1: Item ID
- value2: Count
-
CONDITION_ITEM_EQUIPPED
- value1: Item ID
- value2: Always 0
-
CONDITION_ZONEID
- value1: Zone ID
- value2: Always 0
-
CONDITION_REPUTATION_RANK
- value1: Faction ID
- value2: Minimum rank
-
CONDITION_TEAM
- value1: Player team (469 – Alliance, 67 – Horde)
- value2: Always 0
-
CONDITION_SKILL
- value1: Skill ID (SkillLine.dbc)
- value2: Skill value needed
-
CONDITION_QUESTREWARDED
- value1: Quest ID
- value2: Always 0
-
CONDITION_QUESTTAKEN
- value1: Quest ID
- value2: Always 0
-
CONDITION_AD_COMMISSION_AURA
- value1: Always 0
- value2: Always 0
-
CONDITION_NO_AURA
- value1: spellid
- value2: EffectIndex
-
CONDITION_ACTIVE_EVENT
- value1: event
- value2: Always 0
-
CONDITION_AREA_FLAG
- value1: area_flag
- value2: not_have_flag
-
CONDITION_RACE_CLASS
- value1: race_mask
- value2: class_mask
-
CONDITION_LEVEL
- value1: level
- value2: 0: equal to, 1: equal or higher than, 2: equal or less than
-
CONDITION_NOITEM
- value1: itemid
- value2: count
-
CONDITION_SPELL
- value1: spellid
- value2: 0: has spell, 1: has no spell
-
CONDITION_QUESTAVAILABLE
- value1: questid
- value2: 0
-
CONDITION_ACHIEVEMENT
- value1: achievementid
- value2: 0: has achievement, 1: has no achievement
-
CONDITION_ACHIEVEMENT_REALM
- value1: achievementid
- value2: 0: has achievement, 1: has no achievement
-
CONDITION_QUEST_NONE
- value1: questid
- value2: Always 0
-
CONDITION_ITEM_WITH_BANK
- value1: item_id
- value2: count
-
CONDITION_NOITEM_WITH_BANK
- value1: item_id
- value2: count
-
CONDITION_NOT_ACTIVE_GAME_EVENT
- value1: event_id
- value2: 0
-
CONDITION_ACTIVE_HOLIDAY
- value1: holiday_id
- value2: 0
-
CONDITION_NOT_ACTIVE_HOLIDAY
- value1: holiday_id
- value2: 0
-
CONDITION_LEARNABLE_ABILITY
- value1: spell_id
- value2: 0 or item_id