Skip to content
Randal edited this page Nov 19, 2024 · 1 revision

2024-11-18 16:10

Patch Release: v1.8.2

Happy Monday!

We had a couple of adjustments to some of the recent features, as well as some completed requests.

Also, we added the @Announcements role, please use our Channels & Roles to self-assign if you are interested in getting pings for these announcements!

Requests

Map Token Activation

Instead of cycling through your map tokens, you can now simply activate the one you want. See Map Management for more info.

Post Currency

This has an odd name, we know, but we just went with this because it can be versatile. Within a Game, you can create a currency (let's go with "XP") and specify how many posts it takes to gain one point of the currency. Currently this feature is limited to counting dialog posts and dice posts, but does allow multiple types of currency and even different rates per type and channel. Once folks start using this and giving us feedback, we expect to expand it further! See Post Currency for more info.

Solve Pyhagoras' Theorem: aka Solve Hypotenuse

We have added a new math function to our math/dice/macro engine: hypot. It accepts 2 or 3 numbers, allowing you to quickly calculate the distance between two objects.

The two number version ([hypot(20, 15)]):

  1. Bad Guy is 20 ft forward and 15 ft right
  2. Bad Guy is 20 ft forward and 15 ft up

The three number version ([hypot(20, 15, 25)]):

  1. Bad Guy is 20 ft forward, 15 ft right, and 25 up

Note: This function returns a decimal value, so you will probably want to round the value, for example: [round(hypot(20, 15, 25))]

Bugs ... and more!

PDF Import: Damage Type

We issues with the new Starfinder PDF import and damage types. While we were in there, we revamped a portion of our Pathbuilder and PDF import logic to set us up for a better future ... but also to give us more now! You can now import by providing a url to the pdf or json file, dropping the file into the message, or linking to a post that has the file already attached. More importantly, our importer is capable of reading the json from Hephaistos and Wanderer's Guide!

Weather Command: No Percipitation

We fixed an issue with the code never displaying percipitation. While we were in there, we turned on a bit of code that's been dormant for a very long time ... export. You can now ask Sage to export a weather forecast (as CSV or TSV) for a day, week, month, or even a year! This file will contain randomized weather for every hour of the timeframe you specify. See Weather Generator for more info.

Requests / Bugs / Roadmaps

We have channels to track and organize bugs and requests! https://discord.com/channels/480488957889609733/1207377294918950963 https://discord.com/channels/480488957889609733/1207387859548512340

Have something to report?

Please drop by our Discord: Public Link to our Discord

Thank You, and Happy Gaming! :spacer:- Randal, aka RPG Sage :Sage:

Clone this wiki locally