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dennis9707 edited this page Sep 15, 2020 · 1 revision
  1. Add the WindAreaScript to an empty game object to represent the wind zone
  2. Give the object an tag for identification. In our scenes, we tagged that with windArea
  3. Add a collider component to the game object. Customise the size of the collider to the appropriate shape
  4. Change the strength and direction of the wind to simulate customised wind effect.

Notice that most of the time the wind would have negligible effect onto the boat which are not observable. Lower the density of the boat to check the effect of wind

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