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Releases: Pyrdacor/Ambermoon.net

v0.9.2beta

25 Jun 14:38
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Release v0.9.2beta

  • Fixed a huge amount of bugs
  • Fixed many bugs in original data as well
  • First try of a bundled Mac version

Detailed changelog follows ...

v0.9.1beta

22 Jun 16:56
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Release v0.9.1beta

  • Fixed map events
  • Fixed window title (now contains the version)
  • Fixed main menu song (outro song was previously used)
  • Adjusted window size logic (now also high DPI displays will work like Retina displays)
  • Fixed fullscreen switching
  • Added app icon (thanks to Wickez)
  • Added "years passed" to savegame so it is now 100% compatible to original savegames
  • NPCs and monsters can no longer pass doors or map exits
  • The outro isn't there but at least a text popup will appear instead
  • Improved error information display
  • Fixed follow-up events of looted chests (like Alkem's ring in crypt)
  • Fixed a bug with decision popups
  • NPCs and monsters can now pass through destroyed cobwebs etc (fixed collisions)
  • Fixed crashes in some conversations
  • Right-click in 3D map center will now talk to NPCs instead of inspect them
  • Fixed keyboard auto-moving after spinners and teleporters on 3D maps
  • Fixed available areas for levitation spell and rope
  • Fixed jumping 3D monsters on map enter
  • Spell list scroll offsets are now remembered per player in the current game
  • Added missing spell info text and its color
  • Added break chance when using items like tools
  • Improved climbing through holes
  • Fixed some battle actions (possibility to do perform actions that shouldn't be allowed)
  • Centered item amount display if amount has only one digit
  • Non-stackable items can no longer be stacked
  • Fixed dropped item amount and also the weight gain
  • Fixed an issue with some rune text encoding (english version)

v0.9.0beta

16 Jun 15:58
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v0.9.0beta Pre-release
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Release v0.9.0beta

Features

  • Added the poison status effect in and out of battles
    • Note: the original did not use poison in battles but the rework will damage all poisoned characters on each round start
    • Outside battles every hour a poisoned player is damaged like in original
    • The poison damage is a random value in the range 1 to 5
  • Waiting (hour glass) will also trigger poison (aggregated by waited hours)
  • Inflicted ailments in battle will now immediately affect the target
    • For example paralyzing an enemy will stop movement or attack actions in the same round
  • Paralyzed, sleeping or petrified monsters will no longer use idle animations
  • Crashes will now also show the error message inside the game window if possible

Fixes

  • Fixed wrong initial map event states
    • This fixes all kinds of issues like:
      • Doors you can just pass through
      • Text popups or encounters which appear while they shouldn't or vice versa
  • Improved and fixed item drag&drop
    • Resetting by right click now also works from different inventoy
    • In the above case the source inventory is opened and scrolled to the source slot
    • Resetting now also works correctly if the dragged item was exchanged with another item before
    • Corrected weight increase/decrease when resetting dragged items
  • When chest is open, inventory messages can now be acknowledged by clicking
  • Fixed a shader issue which may cause errors with strict drivers
  • Fixed a crash when starting in fullscreen mode

v0.8.3beta

15 Jun 12:29
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v0.8.3beta Pre-release
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Release v0.8.3beta

  • Added elf harp (music list)
  • Added stinky mushroom effect (drugs on ally)
  • Added magical worldmap (no effect in original, show minimap on world maps in remake)

Bugfixes and improvements

  • Fixed a shader issue that some drivers will report as error
  • Fixed music loading behavior on startup
  • Fixed crash when starting in fullscreen
  • Fixed disappearing chest items
  • Improved storing of items, gold and food (also show "chest full" messages now)
  • Fixed order in which items are stored in chests

v0.8.2beta

15 Jun 07:32
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v0.8.2beta Pre-release
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Release v0.8.2beta

  • Added Mac version
  • Amount input windows now also support keys Up, Down, PageUp, PageDown, Home and End

Fixes

  • Automap is now centered to player position on opening
  • Maps can no longer explored through walls or locked doors
  • Messages in inventory/chests can now be acknowledged by right click
  • Fixed fullscreen resolution when using F11 key
  • Fixed crash when opening player stats from conversations
  • Unlocked doors no longer block movement
  • Fixed a crash with battle positions (battle position is set when members join party)
  • Portrait animation for new party members is now always played
  • Fixed resurrection spell (resurrect all)

v0.8.1beta

14 Jun 07:51
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v0.8.1beta Pre-release
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Release v0.8.1beta

  • Fixed disappearing savegames
  • Fixed crash when transitioning from 3D map to 2D world map (e.g. leaving Spannenberg)
  • Fixed issue where the player was drawn at wrong location on 2D indoor maps or the map was scrolled wrong
  • Fixed gold issue in places (after leaving a place some party members had overweight due to too much gold)
  • Fixed a bug where stars are sky parts were shown in dungeons without a light source
  • Fixed a crash that happened when switching the map with turned off music
  • Improved the display of initialize errors (e.g. when OpenAL is missing)

v0.8.0beta

08 Jun 11:29
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v0.8.0beta Pre-release
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Release v0.8.0beta

Features and fixes

  • Added music playback
    • SonicArranger file loading and processing
    • OpenAL audio interface
  • Music can be turned on and off in option window and config file
  • Fixed travel music (eagle, witch broom, etc)
  • Added change music events (dramatic music on events etc)
  • Added music to the main menu

Misc

  • Updated to most recent Silk.NET version
  • As loading takes a bit now (music data loading) the initial
    loading is a bit optimized and will show some loading text

v0.7.2beta

05 May 12:32
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v0.7.2beta Pre-release
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Release v0.7.2beta

Features

  • Added daytime dependent sky gradients
  • Added stars at night
  • Added horizon images
  • Added drug effect
  • The 'maps' cheat can now use a pattern to list only matching maps

Fixes

  • Outdoor 3D lighting was improved (palette replacement instead of plain brightness factor)
  • Used items will now have their charges reduced
  • If the sky palette color is used for walls or objects it is now replaced by the current sky color
  • Age decreasing spell (youth potion) can now reduce by random 1~10
  • Switching to fullscreen should no longer mess up resolution

Misc

  • Updated underlying Silk.net engine to the most recent version

v0.7.1beta

28 Apr 11:21
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v0.7.1beta Pre-release
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Release v0.7.1beta

Features

  • Added max recharge logic for enchanter
  • Added alternate animations in 2D and 3D (e.g. pendulum, character walking)
  • Teleport cheat can now also use world plus world coordinates

Fixes

  • Map changes will now correctly be stored in savegames
  • Items like torches can now also be used in other windows (chest, merchant, etc)
  • Chargable items like lanterns won't be destroyed anymore if last charge was used
  • 3D map content will no longer appear in front of popups
  • Damage in battles can now be higher than remaining LP (at least for display)
  • Fixed 3D animation speed
  • Player won't stop on world map when moving with arrow keys
  • 2D characters won't disappear when switching to 3D and then back to same 2D map
  • Improved 2D character render order (lower and upper half are drawn separatly)
  • Using lockpicks will have no effect at all and won't be consumed (as in original)
  • When opening minimap/automap from inventory (item use) the inventory is closed first

v0.7.0beta

25 Apr 13:06
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v0.7.0beta Pre-release
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Release v0.7.0beta

  • Added fog of war for 2D maps
  • Added lighting in 3D (outdoor daytime-dependent, in dungeons only from own light sources)
  • Added visual blind effects
  • Added hurry spell effects (double the attacks in battle)