Releases: Pyrdacor/Ambermoon.net
Releases · Pyrdacor/Ambermoon.net
v0.9.2beta
Release v0.9.2beta
- Fixed a huge amount of bugs
- Fixed many bugs in original data as well
- First try of a bundled Mac version
Detailed changelog follows ...
v0.9.1beta
Release v0.9.1beta
- Fixed map events
- Fixed window title (now contains the version)
- Fixed main menu song (outro song was previously used)
- Adjusted window size logic (now also high DPI displays will work like Retina displays)
- Fixed fullscreen switching
- Added app icon (thanks to Wickez)
- Added "years passed" to savegame so it is now 100% compatible to original savegames
- NPCs and monsters can no longer pass doors or map exits
- The outro isn't there but at least a text popup will appear instead
- Improved error information display
- Fixed follow-up events of looted chests (like Alkem's ring in crypt)
- Fixed a bug with decision popups
- NPCs and monsters can now pass through destroyed cobwebs etc (fixed collisions)
- Fixed crashes in some conversations
- Right-click in 3D map center will now talk to NPCs instead of inspect them
- Fixed keyboard auto-moving after spinners and teleporters on 3D maps
- Fixed available areas for levitation spell and rope
- Fixed jumping 3D monsters on map enter
- Spell list scroll offsets are now remembered per player in the current game
- Added missing spell info text and its color
- Added break chance when using items like tools
- Improved climbing through holes
- Fixed some battle actions (possibility to do perform actions that shouldn't be allowed)
- Centered item amount display if amount has only one digit
- Non-stackable items can no longer be stacked
- Fixed dropped item amount and also the weight gain
- Fixed an issue with some rune text encoding (english version)
v0.9.0beta
Release v0.9.0beta
Features
- Added the poison status effect in and out of battles
- Note: the original did not use poison in battles but the rework will damage all poisoned characters on each round start
- Outside battles every hour a poisoned player is damaged like in original
- The poison damage is a random value in the range 1 to 5
- Waiting (hour glass) will also trigger poison (aggregated by waited hours)
- Inflicted ailments in battle will now immediately affect the target
- For example paralyzing an enemy will stop movement or attack actions in the same round
- Paralyzed, sleeping or petrified monsters will no longer use idle animations
- Crashes will now also show the error message inside the game window if possible
Fixes
- Fixed wrong initial map event states
- This fixes all kinds of issues like:
- Doors you can just pass through
- Text popups or encounters which appear while they shouldn't or vice versa
- This fixes all kinds of issues like:
- Improved and fixed item drag&drop
- Resetting by right click now also works from different inventoy
- In the above case the source inventory is opened and scrolled to the source slot
- Resetting now also works correctly if the dragged item was exchanged with another item before
- Corrected weight increase/decrease when resetting dragged items
- When chest is open, inventory messages can now be acknowledged by clicking
- Fixed a shader issue which may cause errors with strict drivers
- Fixed a crash when starting in fullscreen mode
v0.8.3beta
Release v0.8.3beta
- Added elf harp (music list)
- Added stinky mushroom effect (drugs on ally)
- Added magical worldmap (no effect in original, show minimap on world maps in remake)
Bugfixes and improvements
- Fixed a shader issue that some drivers will report as error
- Fixed music loading behavior on startup
- Fixed crash when starting in fullscreen
- Fixed disappearing chest items
- Improved storing of items, gold and food (also show "chest full" messages now)
- Fixed order in which items are stored in chests
v0.8.2beta
Release v0.8.2beta
- Added Mac version
- Amount input windows now also support keys Up, Down, PageUp, PageDown, Home and End
Fixes
- Automap is now centered to player position on opening
- Maps can no longer explored through walls or locked doors
- Messages in inventory/chests can now be acknowledged by right click
- Fixed fullscreen resolution when using F11 key
- Fixed crash when opening player stats from conversations
- Unlocked doors no longer block movement
- Fixed a crash with battle positions (battle position is set when members join party)
- Portrait animation for new party members is now always played
- Fixed resurrection spell (resurrect all)
v0.8.1beta
Release v0.8.1beta
- Fixed disappearing savegames
- Fixed crash when transitioning from 3D map to 2D world map (e.g. leaving Spannenberg)
- Fixed issue where the player was drawn at wrong location on 2D indoor maps or the map was scrolled wrong
- Fixed gold issue in places (after leaving a place some party members had overweight due to too much gold)
- Fixed a bug where stars are sky parts were shown in dungeons without a light source
- Fixed a crash that happened when switching the map with turned off music
- Improved the display of initialize errors (e.g. when OpenAL is missing)
v0.8.0beta
Release v0.8.0beta
Features and fixes
- Added music playback
- SonicArranger file loading and processing
- OpenAL audio interface
- Music can be turned on and off in option window and config file
- Fixed travel music (eagle, witch broom, etc)
- Added change music events (dramatic music on events etc)
- Added music to the main menu
Misc
- Updated to most recent Silk.NET version
- As loading takes a bit now (music data loading) the initial
loading is a bit optimized and will show some loading text
v0.7.2beta
Release v0.7.2beta
Features
- Added daytime dependent sky gradients
- Added stars at night
- Added horizon images
- Added drug effect
- The 'maps' cheat can now use a pattern to list only matching maps
Fixes
- Outdoor 3D lighting was improved (palette replacement instead of plain brightness factor)
- Used items will now have their charges reduced
- If the sky palette color is used for walls or objects it is now replaced by the current sky color
- Age decreasing spell (youth potion) can now reduce by random 1~10
- Switching to fullscreen should no longer mess up resolution
Misc
- Updated underlying Silk.net engine to the most recent version
v0.7.1beta
Release v0.7.1beta
Features
- Added max recharge logic for enchanter
- Added alternate animations in 2D and 3D (e.g. pendulum, character walking)
- Teleport cheat can now also use world plus world coordinates
Fixes
- Map changes will now correctly be stored in savegames
- Items like torches can now also be used in other windows (chest, merchant, etc)
- Chargable items like lanterns won't be destroyed anymore if last charge was used
- 3D map content will no longer appear in front of popups
- Damage in battles can now be higher than remaining LP (at least for display)
- Fixed 3D animation speed
- Player won't stop on world map when moving with arrow keys
- 2D characters won't disappear when switching to 3D and then back to same 2D map
- Improved 2D character render order (lower and upper half are drawn separatly)
- Using lockpicks will have no effect at all and won't be consumed (as in original)
- When opening minimap/automap from inventory (item use) the inventory is closed first
v0.7.0beta
Release v0.7.0beta
- Added fog of war for 2D maps
- Added lighting in 3D (outdoor daytime-dependent, in dungeons only from own light sources)
- Added visual blind effects
- Added hurry spell effects (double the attacks in battle)