Releases: Pyrdacor/Ambermoon.net
Releases · Pyrdacor/Ambermoon.net
v0.6.2beta
Release v0.6.2beta
Additions
- Added gameover screen
- Added the riddlemouth graphic with animated eyes and mouth
- Added overweight effects
- Not moving
- Status icon
- Blinking weight in inventory
- Exhaustion will now damage correctly
- NPCs can now also grant gold or food as reward
- Some maps won't allow to use the dungeon map (e.g. Morag palaces)
Fixes
- Some riddlemouths will now also accept another answer (e.g. "Antonius" and "Father Antonius")
- Fixed an issue where saving directly after a map change would save the wrong position
- Fixed palette for text events right after teleporting
- Fixed invisible walls (e.g. after riddlemouth disappears)
- Fixed missing walls
- Fixed rare crash with 10th save slot
- Fixed wrong palette for events (Grandfather, Valdyn, etc)
- Fixed some button appearance
- The map options for "CanUseMagic" and "CanRest" are now considered
v0.6.1beta
Release v0.6.1beta
Hotfix: Saved games will now be in correct format. Moreovoer previously corrupted savegames can be loaded with this version. You can then save and fix the savegame.
v0.6.0beta
Release v0.6.0beta
- Fully implemented conversations
- Join/leave party
- Item rewards
- Give/show item and give gold/food interactions
- Reactions to words
- Speaking to self/party is now also possible
- etc
- Added UI palette switching (different maps will use different UI colors now)
- Fixed break chance (now items won't break that often)
- Added ailments to traps
- Added all conditions and actions that are used on maps or in conversations
- Added "enter number" (ancient area), "say word" (dorina's tree) functionality
- Added rewards (wishing wells, new languages, etc)
- Added remove buff event (used in Lebab's tower)
- Added spawning of horses and ships through quests
- Added ATK/PAR reduction functionality (whip misses more often than other weapons)
- Added safety stat fix for characters on game load (no wrong bonus values anymore)
- Fixed loading game issues
- Many fixes and improvements under the hood
v0.5.2beta
Release v0.5.2beta
New features
- Added spinners
- Added traps
- Traps and spinners can be seen with eye cursor
- Added falling, climbing map transitions (ladders, holes)
- Added the spell Levitation (and the rope item effect)
- Added the spell Jump
- Added the spell Escape
- Added the spells word of marking/returning
- Added the spell Create Food
- Added the spells Resurrection, Ashes to Flesh, Dust to Ashes
- Failing of the mentioned spells will convert the dead body to ashes or dust
- Added all potion effects and potion consumption
- Added target picking for spells which target a single partymember
- Monsters will now be blocked by fake walls and doors
- Stamina attribute now correctly adds to def
- Mad monsters will now act different than sane monsters
Fixes and improvements
- Monsters dropping or breaking weapons will now have their values adjusted
- Some battle mechanic improvements
- Added correct chance to avoid battles
- Fixed some teleports and map change events
- Buffs will not stack anymore but refresh the duration to the spell's maximum duration
- Map changes are now reset on game load
- Automap now only shows things in legend that are visible
- Some minor fixes and adjustments
- New quest character name is now also used if not explicitly confirm with Enter key
v0.5.1beta
Release v0.5.1beta
New features
- Added all mystic map spells
- This includes the spell magic compass which shows a compass
- This includes the spell map view which shows the minimap
- Added minimap (with scrolling for world maps)
- Added weapon and armor breaking in battles (broken items will be available after fight if won)
- Added last ammunition used message and monster weapon switching to melee weapon
- Added morale logic from the original
- Added monster decision making from the original (target picking, move spot picking, spell picking, etc)
- The called eagle will now fly in instead of just appearing on the party
- Active attack, defense and anti-magic buffs will now be shown in character values (with animated text)
Fixes and improvements
- Fixed savegame writing (will now work correctly and also stores activated go-to points correctly)
- Waiting will now correctly decrease remaining buff durations
- Opening the spell book will now pause the game so monsters won't approach while open
- Improved and fixed automap rendering
- Goto-points now correctly set a specific direction when going back to them
- Item usage now also checks for correct world
- Fixed a scrollbar bug
- Improved render code and therefore render performance
Misc
- Added much smaller downloads which can run on machines with .NET installed (standalone versions are still available)
v0.5.0beta
Release v0.5.0beta
- Added automap (dungeon/city map) with legend and animations
- Added go-to point feature (activating them, using them to move quickly inside a map)
- Added 3D exploration progress (you see what you have explored)
- Map features like "Find secret doors" or "Find monsters" will have an effect so if Mystic Map is active you will see those things, otherwise not
v0.4.1beta
Release v0.4.1beta
Added:
- Added level up window and effects
- Using special items like a compass will now add it to the UI
- Using transport items like witch's broom will now use it on world maps
- Using text items will now read them
- Using the flute will now call the eagle
- Fly cheat: You can now fly like superman on world maps
- Item cheats: List items or give them to a party member
- Clicking on empty scrollbar area will now also scroll
Fixes:
- When opening a chest, no fade occurs anymore
- Map transports like ships and horses are now displayed correctly
- The mouth cursor will no longer open chests
- SP/SLP is no longer shown for non-magical characters
- Improved the death animation of monsters (positioning and size)
- When leaving a boat or raft the player will no longer fall into the water
- While an item is destroyed or consumed the item tooltip is not shown anymore
- Scrolled text won't need two clicks at the end to close a popup
v0.4.0beta
Release v0.4.0beta
- Added window for locked doors and chests
- Added functionality for
- Lockpicking
- Finding traps
- Disarming traps
- Using keys and lockpicks
- Added several item animations
v0.3.3beta
Release v0.3.3beta
- Added blacksmith
- Added sage
- Added horse seller
- Added ship seller
- Added raft seller (althought it isn't used in Ambermoon)
- Added enchanter
v0.3.2beta
Release v0.3.2beta
- Added camp window
- Added Inns
- Added sleeping, recovery and food consumption
- Added aging (artificial per day and normal per day, also added dying of age)
- Added spell learning
- Added item-targeted spells
- Identification
- Charge item
- Repair item
- Duplicate item
- Remove curses
- Added item detail box (for identified items)
- Added those tiny item animations for enchanting, consuming and destroying
- Broken items are now shown as broken
- Enabled spell book on map screen (not all spells implemented yet though)
- On battle start monster values are adjusted randomly a bit (as in original)
- Right-clicking a player on the battle field will open his inventory (as in original)
- Many item interaction adjustments (like broken items can't be used nor equipped, etc)
- Added cursed item effects
- Warriors and thieves have no SP bar anymore (as in original) and won't recover SP
- Spell list now shows the amount of remaining usages of each available spell
Bugfixes
- Teleport cheat will no longer be possible when option menu is open
- Teleport cheat with random position won't end in freezing the game if there is no valid spot (e.g. full water map)
- Fixed LP/SP values
- Netsrak cheat will add all spells and not add the first 16 and remove the last 16