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Releases: Pyrdacor/Ambermoon.net

v1.0.16

02 Sep 11:47
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v1.0.16 Pre-release
Pre-release

Release v1.0.16

  • Better window handling (e.g. closing inventory while in chest screen would return to the chest screen instead of the map view)
  • Disabled scrollbars and item slots (e.g. for locked chests)
  • Bugfixes

v1.0.15

01 Sep 08:44
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v1.0.15 Pre-release
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Release v1.0.15

  • Equipment (for now you can equip everything though)
  • Inventory and equipment is loaded from savegame
  • You can put items into chests or exchange them between party members
  • Scrollbars
  • Portrait backgrounds and portrait in inventory
  • A lot of bugfixes and minor improvements

v1.0.14

29 Aug 10:55
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v1.0.14 Pre-release
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Release v1.0.14

  • Added inventory
  • Added item drag&drop

v1.0.13

26 Aug 07:52
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v1.0.13 Pre-release
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Release v1.0.13

  • Smooth moving with the mouse (arrow cursors)
  • Fading effect for map transitions
  • Items for chests are shown (even with their amount if stackable)
  • The initial savegame is now used when starting the game
  • Portraits are displayed
  • With F1 to F6 the inventories can be shown (only the layout for now)
  • Tile change events were added so you can destroy some spider webs in the cellar, extinguish fire places and reburn them with candles ;)

v1.0.12

24 Aug 14:53
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v1.0.12 Pre-release
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Release v1.0.12

  • Added cursors
  • Added rudimentary chest events (show the window)

v1.0.11

19 Aug 14:24
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v1.0.11 Pre-release
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Release v1.0.11

  • Fixed map changes
  • World map now uses a smaller sprite (I couldn't find the right one yet so this is a shrinked version of the indoor sprite and looks a bit ugly therefore :D )

v1.0.10

18 Aug 19:30
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v1.0.10 Pre-release
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Release v1.0.10

  • Fixed 3D map crash,
  • Improved map event handling

v1.0.9

17 Aug 19:29
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v1.0.9 Pre-release
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Release v1.0.9

  • Fixed several render bugs
  • Fixed billboards
  • Added floor billboards like holes and lava
  • Improved render performance

v1.0.8

17 Aug 12:24
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v1.0.8 Pre-release
Pre-release

Release v1.0.8

  • Fixed wrong layout in 3D maps
  • Improved 3D aspect ration, fov, etc
  • Fixed horizontal mirrored wall textures
  • Improved 3D object positioning
  • Fixed wrong wall overlay x-positions
  • Now lab data wall height info is used
  • Hopefully more depth buffer precision
  • Fixed wrong palette indices
  • Version is now displayed in the title bar
  • Many other minor fixed and improvements