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This is v1.0.13
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Pyrdacor committed Aug 26, 2020
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2 changes: 1 addition & 1 deletion Ambermoon.Data.Common/Ambermoon.Data.Common.csproj
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<RepositoryType>Github</RepositoryType>
<PackageTags>Ambermoon Amiga</PackageTags>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>1.0.23</Version>
<Version>1.0.24</Version>
</PropertyGroup>

<ItemGroup>
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4 changes: 2 additions & 2 deletions Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj
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<RepositoryType>Github</RepositoryType>
<PackageTags>Ambermoon Legacy Amiga Game Data</PackageTags>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>1.0.39</Version>
<AssemblyVersion>1.0.39.0</AssemblyVersion>
<Version>1.0.40</Version>
<AssemblyVersion>1.0.40.0</AssemblyVersion>
</PropertyGroup>

<PropertyGroup>
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2 changes: 1 addition & 1 deletion Ambermoon.net/Ambermoon.net.csproj
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<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>Ambermoon</RootNamespace>
<RuntimeIdentifiers>win-x64;linux-x64</RuntimeIdentifiers>
<Version>1.0.12</Version>
<Version>1.0.13</Version>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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29 changes: 26 additions & 3 deletions README.md
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# Ambermoon.net

Version 1.0.13 is out now. It has a bunch of new features like:
- Smooth moving with the mouse (arrow cursors)
- Fading effect for map transitions
- Items for chests are shown (even with their amount if stackable)
- The initial savegame is now used when starting the game
- Portraits are displayed
- With F1 to F6 the inventories can be shown (only the layout for now)
- Tile change events were added so you can destroy some spider webs in the cellar, extinguish fire places and reburn them with candles ;)

### How to run the game

I got some questions of how to run the game:
1. You need the original game data (either ADF files or extracted files like Party_char.amb etc).
2. Put these files next to the downloaded executable file called Ambermoon.net.exe.
3. If you have not yet, install the latest .NET framework for Windows.
4. The game only runs on Windows as of now.
5. If it still doesn't work try to start from Windows CMD and check for error printouts.
6. If this still doesn't help please file an issue on the [https://github.com/Pyrdacor/Ambermoon.net/issues](Issue tracker).

## Download

Version | OS
--- | ---
[1.0.13](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.13/Ambermoon.net-Windows.zip) | Windows 64bit
[1.0.12](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.12/Ambermoon.net-Windows.zip) | Windows 64bit
[1.0.11](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.11/Ambermoon.net-Windows.zip) | Windows 64bit
[1.0.10](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.10/Ambermoon.net-Windows.zip) | Windows 64bit

Older releases can be found [here](https://github.com/Pyrdacor/Ambermoon.net/releases). Other platforms will follow.

Expand Down Expand Up @@ -38,8 +57,10 @@ Working things:
- 3D maps
- movement / static billboards / collision detection
- window mode / fullscreen
- cursors (only used sword, eye, hand and mouth at the moment)
- text rendering including runes (but not used yet)
- cursors and mouse movement, trigger events with hand/eye cursor
- text rendering including runes
- open unlocked chests and view items
- fading effect for map transitions etc

![Map rendering](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering1.png "Map rendering")
![World map](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/MapRendering2.png "World map")
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Num7 | Eye cursor
Num8 | Hand cursor
Num9 | Mouth cursor
F1-F6 | Open inventory of party member 1-6


## Change log

- Version 1.0.13: Moving with mouse, map transition fading effect, chest items, change tile events, portraits, initial savegame used
- Version 1.0.12: Added cursors, added first version of chest map events
- Version 1.0.11: Fixed map changes, world map now uses a smaller sprite (not the correct yet)
- Version 1.0.10: Fixed 3D map crash, improved map event handling
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