Releases: Pyrdacor/Ambermoon.net
Releases · Pyrdacor/Ambermoon.net
v0.1.4beta
Release v0.1.4beta
- Added all remaining battle spells
- Wind spells
- Earth spells
- Blink
- Waterfall
- Fix: Monsters will no longer cast row spells on empty rows
v0.1.3beta
Release v0.1.3beta
- Added more spells
- Ghost weapon
- All alchemistic battle spells
- Hurry / Mass hurry
- Magical barrier/attack spells
- Anti-magic barrier spells
- All mystic battle spells
- Show monster LP
- Monster knowledge
- All healing battle spells
- LP healing spells
- All curse removing spells
- Text wrapping will no longer lead to a crash if a word is too long to wrap (this fixed some crashes on casting spells with long names)
- Curse spells will now show a 'hurt splash' on player portraits
- Spell immunity (and spell blocking) is no longer considered on spells cast by friends (e.g. blocking a heal)
- Tooltip LP of characters on the battlefield is now updated (after receiving damage or healing)
- Buffs are now shown during battle
v0.1.2beta
Release v0.1.2beta
- Added critical hits
- Fixed learned spells
- Added damage display to battle field
- Added more spells
- Anti-undead spells
- Ice spells
- Magic projectile and arrows
- LP and SP stealer
v0.1.1beta
Release v0.1.1beta
- Fixed monster death animation
- Added firepillar spell with animation
- Fixed update of battle field color markers (yellow and orange markers)
- Fixed a crash after a battle ends because party members had fled
- Post-battle events are now correctly executed
This version is the first one which is also released for Linux.
v0.1.0beta
Release v0.1.0beta
Changes:
- Added/fixed floor characters like moving holes
- Also added interaction with them (like falling through them)
- Improved flee animation
- Improved monster move spot picking
- Improved monster battle drawing positions
- Improved monster draw order (front rows over back rows, but small over large monsters)
- Projectiles like arrows are now mirrored to reflect correct movement direction
- Added animations for all curse spells, dissolve victim, iceball, firestorm and firebeam
- Added damage splash on player portraits
- Equipping/unequipping weapons/ammo will now affect battle actions
- Equipping/unequipping items will now affect damage/defense
- Added checks if attacking is possible
- Mass spells will affect monsters in reverse order now (like in original game)
- Improved burning animation and added chill effect animation
- Added scrolling with mouse wheel
- HP/SP bars are now updated when getting damage or casting spells
- Portraits are now updated and animated when dying, reviving, joining group or leaving group
- Added messages if spells fail, are blocked or monsters are immune to them
- Inventories of fled characters can no longer be opened during fight
- Spells can now deal damage and kill enemies
- Added panic, sleep and irritation logic
- When sleeping actors are damaged they will awake
- Irritated actors can't cast spells
- Actors with panic will try to fly immediately
- Ailments can be added/removed during battles (curse spells etc)
- Battle-only ailments (sleep, irritation, panic) will be removed after battle
Fixes:
- Added whole option menu (not only load menu) to battle
- Right click can not change buttons if in option menu any longer
- Clicking on the same move spot again with same char does not show "someone else moves there" anymore
- Game progress (like monster move animation) is paused while popups are open
- Battle ends now correctly when all party members had fled
- Fixed disappearing colored battle field markers
- Fixed movement animation if monsters only moved left or right
- While an item is dragged and a message appears, the item is still dragged to the cursor now
- Inventory messages no longer need 2 clicks to disappear
- Fixed display of damage and defense in inventory window
- Fixed move bug after closing a window
- Fixed dragged item reset after switching inventories
v1.1.14
Release v1.1.14
- Added NPCs to 2D maps
- Visuals
- Movement (random, stationary and fixed paths depending on game time)
- Interaction
- Look at normal NPCs
- Start conversation with normal NPCs
- Show talk message with text popup NPCs
- Rudimentary conversation window
- Shows info of NPC including portrait
- Displays first text
- No further actions possible for now
- Bugfixes
- Fixed wrong character names after loading a game with other characters
- Fixed wrong chest lock states for chests that are never locked
v1.1.13
Release v1.1.13
- Right click now drags all items
- Resetting items with right click will now work correctly
- Taking items from and putting item into chests no works correctly
- Improved behavior of text input interaction
- One-time events like some text popups will now work (also from original savegames)