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Releases: Pyrdacor/Ambermoon.net

v0.1.4beta

11 Jan 12:09
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v0.1.4beta Pre-release
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Release v0.1.4beta

  • Added all remaining battle spells
    • Wind spells
    • Earth spells
    • Blink
    • Waterfall
  • Fix: Monsters will no longer cast row spells on empty rows

v0.1.3beta

05 Jan 11:01
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Release v0.1.3beta

  • Added more spells
    • Ghost weapon
    • All alchemistic battle spells
      • Hurry / Mass hurry
      • Magical barrier/attack spells
      • Anti-magic barrier spells
    • All mystic battle spells
      • Show monster LP
      • Monster knowledge
    • All healing battle spells
      • LP healing spells
      • All curse removing spells
  • Text wrapping will no longer lead to a crash if a word is too long to wrap (this fixed some crashes on casting spells with long names)
  • Curse spells will now show a 'hurt splash' on player portraits
  • Spell immunity (and spell blocking) is no longer considered on spells cast by friends (e.g. blocking a heal)
  • Tooltip LP of characters on the battlefield is now updated (after receiving damage or healing)
  • Buffs are now shown during battle

v0.1.2beta

18 Dec 14:35
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v0.1.2beta Pre-release
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Release v0.1.2beta

  • Added critical hits
  • Fixed learned spells
  • Added damage display to battle field
  • Added more spells
    • Anti-undead spells
    • Ice spells
    • Magic projectile and arrows
    • LP and SP stealer

v0.1.1beta

09 Dec 14:45
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Release v0.1.1beta

  • Fixed monster death animation
  • Added firepillar spell with animation
  • Fixed update of battle field color markers (yellow and orange markers)
  • Fixed a crash after a battle ends because party members had fled
  • Post-battle events are now correctly executed

This version is the first one which is also released for Linux.

v0.1.0beta

03 Dec 15:36
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v0.1.0beta Pre-release
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Release v0.1.0beta

Changes:

  • Added/fixed floor characters like moving holes
    • Also added interaction with them (like falling through them)
  • Improved flee animation
  • Improved monster move spot picking
  • Improved monster battle drawing positions
  • Improved monster draw order (front rows over back rows, but small over large monsters)
  • Projectiles like arrows are now mirrored to reflect correct movement direction
  • Added animations for all curse spells, dissolve victim, iceball, firestorm and firebeam
  • Added damage splash on player portraits
  • Equipping/unequipping weapons/ammo will now affect battle actions
  • Equipping/unequipping items will now affect damage/defense
  • Added checks if attacking is possible
  • Mass spells will affect monsters in reverse order now (like in original game)
  • Improved burning animation and added chill effect animation
  • Added scrolling with mouse wheel
  • HP/SP bars are now updated when getting damage or casting spells
  • Portraits are now updated and animated when dying, reviving, joining group or leaving group
  • Added messages if spells fail, are blocked or monsters are immune to them
  • Inventories of fled characters can no longer be opened during fight
  • Spells can now deal damage and kill enemies
  • Added panic, sleep and irritation logic
    • When sleeping actors are damaged they will awake
    • Irritated actors can't cast spells
    • Actors with panic will try to fly immediately
  • Ailments can be added/removed during battles (curse spells etc)
  • Battle-only ailments (sleep, irritation, panic) will be removed after battle

Fixes:

  • Added whole option menu (not only load menu) to battle
  • Right click can not change buttons if in option menu any longer
  • Clicking on the same move spot again with same char does not show "someone else moves there" anymore
  • Game progress (like monster move animation) is paused while popups are open
  • Battle ends now correctly when all party members had fled
  • Fixed disappearing colored battle field markers
  • Fixed movement animation if monsters only moved left or right
  • While an item is dragged and a message appears, the item is still dragged to the cursor now
  • Inventory messages no longer need 2 clicks to disappear
  • Fixed display of damage and defense in inventory window
  • Fixed move bug after closing a window
  • Fixed dragged item reset after switching inventories

v1.1.14

05 Oct 15:09
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v1.1.14 Pre-release
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Release v1.1.14

  • Added NPCs to 2D maps
    • Visuals
    • Movement (random, stationary and fixed paths depending on game time)
    • Interaction
      • Look at normal NPCs
      • Start conversation with normal NPCs
      • Show talk message with text popup NPCs
    • Rudimentary conversation window
      • Shows info of NPC including portrait
      • Displays first text
      • No further actions possible for now
  • Bugfixes
    • Fixed wrong character names after loading a game with other characters
    • Fixed wrong chest lock states for chests that are never locked

v1.1.13

29 Sep 10:15
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v1.1.13 Pre-release
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Release v1.1.13

  • Right click now drags all items
  • Resetting items with right click will now work correctly
  • Taking items from and putting item into chests no works correctly
  • Improved behavior of text input interaction
  • One-time events like some text popups will now work (also from original savegames)

v1.0.19

07 Sep 14:55
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v1.0.19 Pre-release
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Release v1.0.19

  • Added inventory title
  • Added portrait borders
  • Added character bars
  • Added buttons for 2D/3D maps and inventory
  • Added NumPad key <-> button mapping
  • Eye, hand and mouth cursors are now trapped like in original game

v1.0.18

04 Sep 10:27
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v1.0.18 Pre-release
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Release v1.0.18

  • Added map names
  • Added empty portrait slots
  • Added dead character portrait
  • Bugfix: Fixed crash on opening male inventories in german version
  • Bugfix: Fixed crash when changing 2D map

v1.0.17

02 Sep 13:51
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v1.0.17 Pre-release
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Release v1.0.17

  • Character info
  • Character names at portraits
  • Active member logic (change with left mouse or keys 1-6)
  • Fade effects between windows
  • Fixed wrong equip slots (weapon/shield/armor was out of order)