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This is v1.0.14
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Pyrdacor committed Aug 28, 2020
1 parent e7616c8 commit c104318
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1 change: 1 addition & 0 deletions Ambermoon.Core/Ambermoon.Core.csproj
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<LangVersion>8</LangVersion>
<RootNamespace>Ambermoon</RootNamespace>
<UserSecretsId>5ff861f6-0255-427a-978a-7a8030ee8731</UserSecretsId>
<Version>1.0.1</Version>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugType>full</DebugType>
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2 changes: 1 addition & 1 deletion Ambermoon.Data.Common/Ambermoon.Data.Common.csproj
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<RepositoryType>Github</RepositoryType>
<PackageTags>Ambermoon Amiga</PackageTags>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>1.0.24</Version>
<Version>1.0.25</Version>
</PropertyGroup>

<ItemGroup>
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4 changes: 2 additions & 2 deletions Ambermoon.Data.Legacy/Ambermoon.Data.Legacy.csproj
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<RepositoryType>Github</RepositoryType>
<PackageTags>Ambermoon Legacy Amiga Game Data</PackageTags>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<Version>1.0.40</Version>
<AssemblyVersion>1.0.40.0</AssemblyVersion>
<Version>1.0.41</Version>
<AssemblyVersion>1.0.41.0</AssemblyVersion>
</PropertyGroup>

<PropertyGroup>
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1 change: 1 addition & 0 deletions Ambermoon.Renderer.OpenGL/Ambermoon.Renderer.OpenGL.csproj
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<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Version>1.0.1</Version>
</PropertyGroup>

<ItemGroup>
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2 changes: 1 addition & 1 deletion Ambermoon.net/Ambermoon.net.csproj
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<TargetFramework>netcoreapp3.1</TargetFramework>
<RootNamespace>Ambermoon</RootNamespace>
<RuntimeIdentifiers>win-x64;linux-x64</RuntimeIdentifiers>
<Version>1.0.13</Version>
<Version>1.0.14</Version>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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8 changes: 6 additions & 2 deletions README.md
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# Ambermoon.net

Version 1.0.14 brings items and inventory to the game. Even drag&drop works. Missing is the ability to equip items or drag only a partial amount.

Version 1.0.13 is out now. It has a bunch of new features like:
- Smooth moving with the mouse (arrow cursors)
- Fading effect for map transitions
Expand All @@ -23,9 +25,9 @@ I got some questions of how to run the game:

Version | OS
--- | ---
[1.0.14](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.14/Ambermoon.net-Windows.zip) | Windows 64bit
[1.0.13](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.13/Ambermoon.net-Windows.zip) | Windows 64bit
[1.0.12](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.12/Ambermoon.net-Windows.zip) | Windows 64bit
[1.0.11](https://github.com/Pyrdacor/Ambermoon.net/releases/download/v1.0.11/Ambermoon.net-Windows.zip) | Windows 64bit

Older releases can be found [here](https://github.com/Pyrdacor/Ambermoon.net/releases). Other platforms will follow.

Expand Down Expand Up @@ -67,8 +69,9 @@ Working things:
![3D map rendering 1](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Map3D1.png "3D map rendering 1")
![3D map rendering 2](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Map3D2.png "3D map rendering 2")
![Billboards](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Billboards1.png "Billboards")
![Text rendering](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/TextRendering.png "Text rendering")
![Chests](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Chests.png "Chests")
![Inventory](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/Inventory.png "Inventory")
![Text rendering](https://github.com/Pyrdacor/Ambermoon.net/raw/master/Screenshots/TextRendering.png "Text rendering")


## Controls
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## Change log

- Version 1.0.14: Added inventory and item drag&drop
- Version 1.0.13: Moving with mouse, map transition fading effect, chest items, change tile events, portraits, initial savegame used
- Version 1.0.12: Added cursors, added first version of chest map events
- Version 1.0.11: Fixed map changes, world map now uses a smaller sprite (not the correct yet)
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