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Releases: Pyrdacor/Ambermoon.net

v1.6.4

02 Jun 10:52
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Release v1.6.4

Fixed a crash when sleeping.

v1.6.3

01 Jun 21:12
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Release v1.6.3

  • Fixed a crash when the party dies
  • Fixed a crash when a player is revived

v1.6.2

01 Jun 21:26
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Release v1.6.2

  • Reworked music streaming
    • Memory consumption was drastically reduced
    • Fixed many playback issues
  • Dict.amb has now priority over the older files Dictionary.english or Dictionary.german
  • Added missing negated logic for condition map events
  • Fixed some spell damage
  • Fixed wrong spinner end direction

v1.6.1

01 Jun 21:42
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Release v1.6.1

  • Fixed crash in version selector
  • Enabled external mp3 on Linux and Mac as well

v1.6.0

01 Jun 21:39
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Release v1.6.0

  • Removed music cache
  • Music is now streamed instead
  • Upgrade to most recent original game data (1.14 English, 1.13 German)
  • Added key shortcuts for toggling music and changing volume
  • Fixed issues with pieces of amber in the dwarf mines
  • Slightly adjusted exp formula
  • Fixed crash when loading AA game
  • After saving with info popup you can no longer move in option menu
  • STR/STA effect on Dmg/Def is now also shown if no buff is active
  • Monster info now shows *** instead of LP/SP values > 999

v1.5.1

05 Mar 13:26
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Release v1.5.1

Hotfix for 1.5.

  • Minimizing the game no longer causes the game to crash
  • Fixed a rare crash that happened when loading a game
  • Normal saving and loading now also shows a brief info message
    • Added an option to enable/disable this info message (by default it is disabled)
  • Adjusted render offsets a bit so that there is no big black border around the screen

v1.5.0

28 Feb 18:11
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Release v1.5.0

Features

  • Shortcut Ctrl + Left Click will use items
  • Shortcut Shift + Left Click will equip or unequip items
  • Quickload will be available with Ctrl + Shift + Number (0-9)
  • A brief info message is shown after quick saving or loading
  • Floor and ceiling textures can be turned off in the options (a color will then be displayed instead)
  • One new optional graphic filters
  • 5 optional graphic overlays like scanlines or CRT
  • 2 optional visual effects (grayscale and sepia)
  • You can put your own mp3s as (01.mp3 etc) into a folder called "music" next to the exe so it is used as the ingame music instead (Windows only as of now)
  • Fast battle mode was replaced by a battle speed option with 10 levels

Bugfixes

  • Fixed a crash when exchanging equipped two-handed weapons with shields
  • Exhaustion will now also cripple skills and not only attributes
  • Loading a game will mark it as the game you will continue on next program start
  • Loading a game will now correctly enable the transport button if it should be
  • Map poison no longer affects dead or petrified characters
  • Fixed a crash when you click on the spot where the "Continue game" menu entry would be when it not is shown because there is no savegame yet
  • Hopefully fixed an issue where monsters stopped attacking
  • Hopefully fixed a crash when casting some spells
  • Fixed a display issue in 16:9 fullscreen mode

v1.4.1

30 Jan 13:56
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Release v1.4.1

Hotfix: Item rewards in conversations will now correctly for multiple item rewards. Tolimar will now also give you the pickaxe and Pelanis will give you the flute. Previously one of the items was skipped.

v1.4.0

02 Jan 09:40
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Release v1.4.0

  • Added fallback text "Textblock not found" if some text is missing (instead of just crashing)
  • The player is now always drawn on top of transports like ships
  • Fixed target cursor range
  • Teleport from land to water and vice versa is now allowed
  • Fixed some tile change events
  • LP/SP bars are now updated when equipping an item which grants such values
  • Added magic animation for youth potion usage
  • Chest texts are no longer displayed when the chest is already looted
  • Corrected critical hit trainer picture
  • Resurrection spell will now correctly refill the LP
  • Rewards will now consider the random flag
  • Giving equipped items to self will now add them to the inventory instead of doing nothing
  • After a spell was learned, a right click will now correctly close the window and the spell is added
  • Failed dissolving spells will no longer remove or shrink the monster sprite
  • Text popups will now work if at the same time a tired or exhausted popup appears
  • Flying players will no longer be affected by map poison
  • Now always the same WM_CLASS is used so that window managers can rely on it for window settings
  • Kire's treasure chamber is now accessible
  • Fixed some issues with equip breaking during battle
  • Godmode and noclip cheats will now toggle
  • Unlocked chests will now show the correct map icon
  • Long text is now scrolled slowly so the eye can follow
  • Player switching via numpad is no longer possible if a popup is open
  • Added cheat to explore the whole map
  • Fixed some issues where text appeared above popups/windows in battle
  • Fixed wrong spell immunity handling
  • Fixed a crash when clicking during a battle
  • Ceilings an floors are now drawn behind all map objects
  • Fixed LP stealer spell
  • Battle messages with fast battle mode active, will now be shown a bit longer, important ones even longer
  • Thunderbolt is no longer only a white flash with fast battle mode active
  • Cheat console now also works when the game is started from terminals (CMD, bash, etc)
  • Closing chests without looting will now still trigger follow-up events
  • Improved size of decision boxes
  • In battle if a player and monster have same speed values, the player attacks first like in original
  • Extended savegame slot names are no longer shared between game versions
  • Copy original saves to an extended save slot will now work
  • You can no longer access doors on a horse
  • Fixed wrong music when leaving the camp window after you also opened the inventory
  • Spell book is now also disabled for non-magic characters

v1.3.0

15 Nov 15:45
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Release v1.3.0

Features

  • Added quicksave with Ctrl+1 to Ctrl+0 (slots 1-10)
  • Added screenshot function (PrintScreen key or Ctrl+P)
  • Added alternating animations for some 2D characters
  • Options can now be scrolled with mouse wheel
  • Automap can now be closed by keys Space and Esc
  • You can now open the inventory with F1-F6 from automap
  • Game version can now also be confirmed with keys Space or Return
  • Other popups that can be closed by a click, can now also be closed with keys Space, Return or Esc
  • Added noclip cheat
  • Godmode now makes you immune to ailments

Fixes

  • Fixed that NPCs are sometimes drawn partly above the player
  • When the last member is unable to select in fight, the game over screen is now shown
  • Fixed raft dealer picture
  • Places without 'closed' text index will now still block the player
  • If a curse leads to negative values, there is no longer a negative overflow
  • Items that are destroyed after use (e.g. torches) can not break anymore
  • You can now use the numpad keys to enter numbers
  • 2D movespeed now depends on the "travel graphics" map flag and not the world surface flag
  • While using a horse, raft, ship, lizard or sand ship you can now still teleport if the
    target map allows travel types as well (e.g. teleport at the vortex or wind gates on a horse)
  • Fixed baseline (rendering) while swimming
  • Give gold/food buttons are now correctly enabled when your gold/food amount changes
  • Fixed issue when you gave an item twice to an NPC
  • Light will not be active in a dungeon when you sleep for hours just before the light source runs out
  • Music is now correctly remembered through event chains
  • LP/SP is now updated in the character info when using potions
  • Fixed cursed items
  • The item details will no longer show the "cursed" state if the item is not cursed anymore
  • Using items in 3D now requires you to stand more closely to the tile with the event
  • When falling down a hole or climbing down a ladder you are now placed at the correct position
  • Removing events which have some visual on the automap, will now remove that visual (e.g. a pile)
  • Levitating/climbing now only works if the event is still active
  • Levitating/climbing/falling will now place you on the correct position in all cases