Releases: Pyrdacor/Ambermoon.net
Releases Β· Pyrdacor/Ambermoon.net
v1.6.4
v1.6.3
v1.6.2
Release v1.6.2
- Reworked music streaming
- Memory consumption was drastically reduced
- Fixed many playback issues
- Dict.amb has now priority over the older files Dictionary.english or Dictionary.german
- Added missing negated logic for condition map events
- Fixed some spell damage
- Fixed wrong spinner end direction
v1.6.1
v1.6.0
Release v1.6.0
- Removed music cache
- Music is now streamed instead
- Upgrade to most recent original game data (1.14 English, 1.13 German)
- Added key shortcuts for toggling music and changing volume
- Fixed issues with pieces of amber in the dwarf mines
- Slightly adjusted exp formula
- Fixed crash when loading AA game
- After saving with info popup you can no longer move in option menu
- STR/STA effect on Dmg/Def is now also shown if no buff is active
- Monster info now shows *** instead of LP/SP values > 999
v1.5.1
Release v1.5.1
Hotfix for 1.5.
- Minimizing the game no longer causes the game to crash
- Fixed a rare crash that happened when loading a game
- Normal saving and loading now also shows a brief info message
- Added an option to enable/disable this info message (by default it is disabled)
- Adjusted render offsets a bit so that there is no big black border around the screen
v1.5.0
Release v1.5.0
Features
- Shortcut Ctrl + Left Click will use items
- Shortcut Shift + Left Click will equip or unequip items
- Quickload will be available with Ctrl + Shift + Number (0-9)
- A brief info message is shown after quick saving or loading
- Floor and ceiling textures can be turned off in the options (a color will then be displayed instead)
- One new optional graphic filters
- 5 optional graphic overlays like scanlines or CRT
- 2 optional visual effects (grayscale and sepia)
- You can put your own mp3s as (01.mp3 etc) into a folder called "music" next to the exe so it is used as the ingame music instead (Windows only as of now)
- Fast battle mode was replaced by a battle speed option with 10 levels
Bugfixes
- Fixed a crash when exchanging equipped two-handed weapons with shields
- Exhaustion will now also cripple skills and not only attributes
- Loading a game will mark it as the game you will continue on next program start
- Loading a game will now correctly enable the transport button if it should be
- Map poison no longer affects dead or petrified characters
- Fixed a crash when you click on the spot where the "Continue game" menu entry would be when it not is shown because there is no savegame yet
- Hopefully fixed an issue where monsters stopped attacking
- Hopefully fixed a crash when casting some spells
- Fixed a display issue in 16:9 fullscreen mode
v1.4.1
v1.4.0
Release v1.4.0
- Added fallback text "Textblock not found" if some text is missing (instead of just crashing)
- The player is now always drawn on top of transports like ships
- Fixed target cursor range
- Teleport from land to water and vice versa is now allowed
- Fixed some tile change events
- LP/SP bars are now updated when equipping an item which grants such values
- Added magic animation for youth potion usage
- Chest texts are no longer displayed when the chest is already looted
- Corrected critical hit trainer picture
- Resurrection spell will now correctly refill the LP
- Rewards will now consider the random flag
- Giving equipped items to self will now add them to the inventory instead of doing nothing
- After a spell was learned, a right click will now correctly close the window and the spell is added
- Failed dissolving spells will no longer remove or shrink the monster sprite
- Text popups will now work if at the same time a tired or exhausted popup appears
- Flying players will no longer be affected by map poison
- Now always the same WM_CLASS is used so that window managers can rely on it for window settings
- Kire's treasure chamber is now accessible
- Fixed some issues with equip breaking during battle
- Godmode and noclip cheats will now toggle
- Unlocked chests will now show the correct map icon
- Long text is now scrolled slowly so the eye can follow
- Player switching via numpad is no longer possible if a popup is open
- Added cheat to explore the whole map
- Fixed some issues where text appeared above popups/windows in battle
- Fixed wrong spell immunity handling
- Fixed a crash when clicking during a battle
- Ceilings an floors are now drawn behind all map objects
- Fixed LP stealer spell
- Battle messages with fast battle mode active, will now be shown a bit longer, important ones even longer
- Thunderbolt is no longer only a white flash with fast battle mode active
- Cheat console now also works when the game is started from terminals (CMD, bash, etc)
- Closing chests without looting will now still trigger follow-up events
- Improved size of decision boxes
- In battle if a player and monster have same speed values, the player attacks first like in original
- Extended savegame slot names are no longer shared between game versions
- Copy original saves to an extended save slot will now work
- You can no longer access doors on a horse
- Fixed wrong music when leaving the camp window after you also opened the inventory
- Spell book is now also disabled for non-magic characters
v1.3.0
Release v1.3.0
Features
- Added quicksave with Ctrl+1 to Ctrl+0 (slots 1-10)
- Added screenshot function (PrintScreen key or Ctrl+P)
- Added alternating animations for some 2D characters
- Options can now be scrolled with mouse wheel
- Automap can now be closed by keys Space and Esc
- You can now open the inventory with F1-F6 from automap
- Game version can now also be confirmed with keys Space or Return
- Other popups that can be closed by a click, can now also be closed with keys Space, Return or Esc
- Added noclip cheat
- Godmode now makes you immune to ailments
Fixes
- Fixed that NPCs are sometimes drawn partly above the player
- When the last member is unable to select in fight, the game over screen is now shown
- Fixed raft dealer picture
- Places without 'closed' text index will now still block the player
- If a curse leads to negative values, there is no longer a negative overflow
- Items that are destroyed after use (e.g. torches) can not break anymore
- You can now use the numpad keys to enter numbers
- 2D movespeed now depends on the "travel graphics" map flag and not the world surface flag
- While using a horse, raft, ship, lizard or sand ship you can now still teleport if the
target map allows travel types as well (e.g. teleport at the vortex or wind gates on a horse) - Fixed baseline (rendering) while swimming
- Give gold/food buttons are now correctly enabled when your gold/food amount changes
- Fixed issue when you gave an item twice to an NPC
- Light will not be active in a dungeon when you sleep for hours just before the light source runs out
- Music is now correctly remembered through event chains
- LP/SP is now updated in the character info when using potions
- Fixed cursed items
- The item details will no longer show the "cursed" state if the item is not cursed anymore
- Using items in 3D now requires you to stand more closely to the tile with the event
- When falling down a hole or climbing down a ladder you are now placed at the correct position
- Removing events which have some visual on the automap, will now remove that visual (e.g. a pile)
- Levitating/climbing now only works if the event is still active
- Levitating/climbing/falling will now place you on the correct position in all cases