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WorldRef_Z
See also: IWR File Format
struct WorldRef_Z : Object_Z {
// thiscall 7AAD40
crc32_t nodeCRC32;
crc32_t warpCRC32;
crc32_t gameObjCRC32;
crc32_t unused14;
crc32_t genWorldCRC32;
crc32_t nodeCRC322;
PascalArray<std::uint32_t> unused17s;
PascalArray<std::uint8_t> unuseds;
PascalArray<Mat4f> mats;
// end thiscalls
Vec3f pointA;
Vec3f pointB;
PascalArray<struct UUIDPair {
std::uint32_t uuid0;
// some number that looks like a crc32 but isn't
// these values are generally close to each other
std::uint32_t uuid1;
}> uuidPairs;
PascalStringNULL initScript;
// semi-colon-separated list of TSC commands
// EX: "OpenBF WORLD\USA1_REGION_HUB_SALTLAKE_37923066;LoadWorldRef DB:>LEVELS>HUBS>QUARTIER_1>3DNODEGEOMETRY>HUB_SALTLAKE.TWORLDREF;CloseBF"
PascalArray<crc32_t> nodeCRC32s;
std::uint32_t zero;
// Always 0
// Never read by the game
};
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//------------------------------------------------
struct WorldRef_Z
{
uint32 unknown11;
uint32 unknown12;
uint32 unknown13;
uint32 unknown14;
uint32 unknown15;
uint32 unknown16;
uint32 unknown17Count;
uint32 unknown17s[unknown17Count];
uint32 unknownCount;
byte unknowns[unknownCount];
uint32 unknown0Count;
float unknown0s[unknown0Count * 16];
uint32 unknown1;
uint32 unknown2;
uint32 unknown3;
uint32 unknown4;
uint32 unknown5;
uint32 unknown6;
uint32 unknown7Count;
struct Unknown7
{
uint32 unknown0;
uint32 unknown1;
} unknown7s[unknown7Count];
uint32 unknown8Count;
byte unknown8s[unknown8Count];
uint32 unknown9Count;
uint32 unknown9s[unknown9Count];
uint32 zero;
} worldref;
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous