Skip to content

CollisionVol_Z

widberg edited this page Oct 12, 2023 · 10 revisions

Chum World COLLISIONVOL
ImZouna CollisionVol_Z

struct CollisionVolInfo {
    Mat4f local_transform;
    Mat4f local_transform_inverse;
};

struct CollisionVol_Z : Object_Z {
    std::assert(type == ObjectType::CollisionVol_Z, "type != ObjectType::CollisionVol_Z");
    DynArray_Z<CollisionVolInfo> collision_vol_info;
    std::assert(collision_vol_info.size == 1, "collision_vol_info.size != 1");
    Name_Z in_message_id;
    std::assert(in_message_id == 0, "in_message_id != 0");
    Name_Z out_message_id;
    std::assert(out_message_id == 0, "out_message_id != 0");
    Name_Z node_name_params[12];
    std::assert(all_eq(node_name_params, 0), "!all_eq(node_name_params, 0)");
    f32 float_params[12];
    std::assert(all_eq(float_params, 0), "!all_eq(float_params, 0)");
    DynArray_Z<Name_Z> anim_frame_names;
    std::assert(anim_frame_names.size == 0, "anim_frame_names.size != 0");
    DynArray_Z<Name_Z> material_anim_names;
    std::assert(material_anim_names.size == 0, "material_anim_names.size != 0");
    Name_Z volume_type;
    /// Delay between when StartNodeAnims is called and the animFrames actually start playing
    f32 delay;
    std::assert(delay == 0, "delay != 0");
};

Home
FAQ

For FMTK Users and Mod Developers

Read the Docs

For FMTK Developers

Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous

Clone this wiki locally