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DftMap.map
Default controls mapping
See also: Registry ControlsZZ
// ImHex pattern
// DftMap_map.hexpat
struct Action {
u32 primary;
u32 secondary;
/// Index of the Controls this action is in, in the controls variable
u32 controls_index;
};
struct Context {
u32 count;
Action actions[count];
};
struct Controls {
u32 count;
Context contexts[count];
};
struct DftMap_map {
u16 size;
padding[2];
u32 nb_player;
Controls controls[nb_player];
};
DftMap_map dft_map_map @ 0x0;
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