Skip to content

Logo Lore

widberg edited this page Jul 6, 2022 · 17 revisions

An eagle-eyed reader will have noticed that the FMTK icon is identical to the FUEL icon except that the red and blue color channels are swapped. This is in reference to the fact that when viewing icons embedded in the .rsrc section of an executable using Ghidra, they can sometimes be displayed with the red and blue channels swapped. This (seemingly abandoned) open issue from 2019 is being tracked under the issues tab on the Ghidra GitHub repository (Icons in .rsrc are in wrong color #436). While initially a bug in Ghidra, this icon captures the iconic original icon while simultaneously nodding at a fun bit of trivia involving one of the most influential tools in FMTK development. I knew immediately when I saw it in Ghidra that I wanted to use the icon for FMTK's logo. Below is a screenshot of how the icon appears in Ghidra.

Also included in the screenshot is the icon for Ratatouille which is similarly blue and chosen as the icon for taR, which is a custom launcher for the PC version of Ratatouille. It has been speculated that the Ratatouille icon is present in the FUEL executable because it may have been a default icon for games created with that generation of the engine. This seems likely considering that an early Asobo Studio game, The Mummy: The Animated Series, contained an icon of Pouni, a character in the canceled Totem game that is the engine's namesake, which was the default icon at the time. Presumably, Asobo would have changed this default icon to the Ratatouille icon at some point during the development of that game and it found its way into the FUEL executable.

View of the Blue FUEL icon and Remy in Ghidra

Home
FAQ

For FMTK Users and Mod Developers

Read the Docs

For FMTK Developers

Asobo BigFile Format Specification
Asobo Classes
      Animation_Z
      Binary_Z
      Bitmap_Z
      Camera_Z
      CollisionVol_Z
      Fonts_Z
      GameObj_Z
      GenWorld_Z
      GwRoad_Z
      Keyframer*_Z
      Light_Z
      LightData_Z
      Lod_Z
      LodData_Z
      Material_Z
      MaterialAnim_Z
      MaterialObj_Z
      Mesh_Z
      MeshData_Z
      Node_Z
      Omni_Z
      Particles_Z
      ParticlesData_Z
      RotShape_Z
      RotShapeData_Z
      Rtc_Z
      Skel_Z
      Skin_Z
      Sound_Z
      Spline_Z
      SplineGraph_Z
      Surface_Z
      SurfaceDatas_Z
      UserDefine_Z
      Warp_Z
      World_Z
      WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous

Clone this wiki locally