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GenWorld_Z
struct GenWorld_Z : Object_Z {
crc32_t nodeCRC32;
crc32_t userDefineCRC32;
crc32_t gwRoadCRC32;
PascalArray<crc32_t> binaryCRC32s;
PascalArray<crc32_t> bitmapCRC32s;
PascalArray<crc32_t> materialCRC32s;
std::uint32_t equals41;
// always 41
Map<PascalStringNULL, struct Category {
std::uint32_t one;
// Always 1
// Means enabled?
// Stored into the category object
PascalArray<crc32_t> nodeCRC32Arrays;
}> categories;
// Valid id values:
// * TREES
// * BUSHES
// * ROCKS - Appears in an object but empty and the game ignores it
PascalArray<struct Unknown8 {
std::uint32_t zero0;
// always zero?
Mat4f mat;
Quat quat;
Vec3f vec;
float unknown1;
float unknown3;
std::uint32_t zero1;
std::uint32_t zero2;
std::uint32_t zero3;
std::uint32_t zero4;
std::int16_t unknown9;
std::int16_t unknown90;
std::uint8_t unknown4;
std::uint8_t unknown20;
std::uint8_t unknown21;
std::uint8_t unknown22;
std::uint8_t unknown23;
std::uint8_t unknown24;
std::uint8_t unknown2;
}> unknown8s;
PascalArray<Mat4f> mats;
PascalArray<struct Unused10 {
std::uint32_t unused0;
std::uint32_t unused1s[8];
std::uint32_t unused2;
std::uint32_t unused3;
std::uint32_t unused4;
}> unused10s;
PascalArray<Vec2f> coords;
PascalArray<struct CoordsLineSegment {
std::uint32_t coordsIndexA;
std::uint32_t coordsIndexB;
}> coordsLineSegments;
Map<FixedStringNULL<31>, struct Region {
std::uint8_t always_255;
// Always 0xFF
PascalArray<std::uint32_t> coordsLineSegmentsIndices;
// Indices into the coordsLineSegments array
}> regions;
};
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//------------------------------------------------
struct GenWorld_Z
{
uint32 nodeCRC32;
uint32 userDefineCRC32;
uint32 gwRoadCRC32;
uint32 binaryCRC32Count;
uint32 binaryCRC32[binaryCRC32Count];
uint32 bitmapCRC32Count;
uint32 bitmapCRC32s[bitmapCRC32Count];
uint32 materialCRC32Count;
uint32 materialCRC32s[materialCRC32Count];
uint32 unknown6;
uint32 categoryCount;
struct Category
{
uint32 nameSize;
byte name[nameSize];
uint32 nodeArrayCount;
struct NodeArray
{
uint32 nodeCount;
uint32 nodes[nodeCount];
} nodeCRC32Arrays[nodeArrayCount];
} categories[categoryCount] <optimize=false>;
uint32 unknown8Count;
struct Unknown8
{
uint32 zero0;
float mat[16];
float quat[4];
float vec[3];
float unknown1;
float unknown3;
uint32 zero1;
uint32 zero2;
uint32 zero3;
uint32 zero4;
int32 unknown9;
int16 unknown4;
int32 unknown10;
byte unknown2;
} unknown8s[unknown8Count];
uint32 matCount;
float mats[matCount * 16];
uint32 unknown10Count;
struct Unknown10
{
uint32 unknown0;
uint32 unknown1s[8];
uint32 unknown2;
uint32 unknown3;
uint32 unknown4;
} unknown10s[unknown10Count];
uint32 coordCount;
struct Coord
{
float unknown0;
float unknown1;
} coords[coordCount];
uint32 unknown12Count;
struct Unknown12
{
uint32 unknown0;
uint32 unknown1;
} unknown12s[unknown12Count];
uint32 regionCount;
struct Region
{
char nameBuffer[31];
byte always_255;
uint32 indexCount;
uint32 indices[indexCount];
} regions[regionCount] <optimize=false>;
} genworld;
For FMTK Users and Mod Developers
For FMTK Developers
Asobo BigFile Format Specification
Asobo Classes
Animation_Z
Binary_Z
Bitmap_Z
Camera_Z
CollisionVol_Z
Fonts_Z
GameObj_Z
GenWorld_Z
GwRoad_Z
Keyframer*_Z
Light_Z
LightData_Z
Lod_Z
LodData_Z
Material_Z
MaterialAnim_Z
MaterialObj_Z
Mesh_Z
MeshData_Z
Node_Z
Omni_Z
Particles_Z
ParticlesData_Z
RotShape_Z
RotShapeData_Z
Rtc_Z
Skel_Z
Skin_Z
Sound_Z
Spline_Z
SplineGraph_Z
Surface_Z
SurfaceDatas_Z
UserDefine_Z
Warp_Z
World_Z
WorldRef_Z
Asobo File Format Idioms
Asobo CRC32
Asobo LZ Compression
Asobo Arithmetic Coding Compression
Asobo Save Game File Format Specification
Asobo Audio Formats
TotemTech/ToonTech/Zouna/ACE/BSSTech/Opal Timeline
Zouna Modding Resources
Miscellaneous