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RockerShaft
Namespace: TommoJProductions.ModApi.GameDatabase.GameParts
Represents the rocker shaft game part.
public class RockerShaft : GamePart
Inheritance Object → GamePart → RockerShaft
The Max Exhaust.
public FsmFloat maxExhaust { get; set; }
FsmFloat
The Max Intake.
public FsmFloat maxIntake { get; set; }
FsmFloat
The Min Exhaust.
public FsmFloat minExhaust { get; set; }
FsmFloat
The Min Intake.
public FsmFloat minIntake { get; set; }
FsmFloat
The exhaust max setting.
public FsmFloat settingExhaustMax { get; set; }
FsmFloat
The exhaust min setting.
public FsmFloat settingExhaustMin { get; set; }
FsmFloat
The Intake max setting.
public FsmFloat settingIntakeMax { get; set; }
FsmFloat
The intake min setting.
public FsmFloat settingIntakeMin { get; set; }
FsmFloat
Cylinder 1 Exhaust
public FsmFloat cyl1Ex { get; set; }
FsmFloat
Cylinder 1 Intake
public FsmFloat cyl1In { get; set; }
FsmFloat
Cylinder 2 Exhaust
public FsmFloat cyl2Ex { get; set; }
FsmFloat
Cylinder 2 Intake
public FsmFloat cyl2In { get; set; }
FsmFloat
Cylinder 3 Exhaust
public FsmFloat cyl3Ex { get; set; }
FsmFloat
Cylinder 3 Intake
public FsmFloat cyl3In { get; set; }
FsmFloat
Cylinder 4 Exhaust
public FsmFloat cyl4Ex { get; set; }
FsmFloat
Cylinder 4 Intake
public FsmFloat cyl4In { get; set; }
FsmFloat
reps if the game part is bolted
public FsmBool bolted { get; set; }
FsmBool
reps if the game part is installed
public FsmBool installed { get; set; }
FsmBool
reps if the game part is damaged
public FsmBool damaged { get; set; }
FsmBool
reps the ingame gameobject reference.
public FsmGameObject thisPart { get; set; }
FsmGameObject
reps the 'not broken' mesh for the game part.
public FsmGameObject newMesh { get; set; }
FsmGameObject
reps the 'broken' mesh for the game part.
public FsmGameObject damagedMesh { get; set; }
FsmGameObject
reps the trigger gameobject for the game part.
public FsmGameObject trigger { get; set; }
FsmGameObject
public RockerShaft(PlayMakerFSM data)
data
PlayMakerFSM