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RockerShaft

Tommo J. Phillips edited this page Oct 22, 2023 · 2 revisions

RockerShaft

Namespace: TommoJProductions.ModApi.GameDatabase.GameParts

Represents the rocker shaft game part.

public class RockerShaft : GamePart

Inheritance ObjectGamePartRockerShaft

Properties

maxExhaust

The Max Exhaust.

public FsmFloat maxExhaust { get; set; }

Property Value

FsmFloat

maxIntake

The Max Intake.

public FsmFloat maxIntake { get; set; }

Property Value

FsmFloat

minExhaust

The Min Exhaust.

public FsmFloat minExhaust { get; set; }

Property Value

FsmFloat

minIntake

The Min Intake.

public FsmFloat minIntake { get; set; }

Property Value

FsmFloat

settingExhaustMax

The exhaust max setting.

public FsmFloat settingExhaustMax { get; set; }

Property Value

FsmFloat

settingExhaustMin

The exhaust min setting.

public FsmFloat settingExhaustMin { get; set; }

Property Value

FsmFloat

settingIntakeMax

The Intake max setting.

public FsmFloat settingIntakeMax { get; set; }

Property Value

FsmFloat

settingIntakeMin

The intake min setting.

public FsmFloat settingIntakeMin { get; set; }

Property Value

FsmFloat

cyl1Ex

Cylinder 1 Exhaust

public FsmFloat cyl1Ex { get; set; }

Property Value

FsmFloat

cyl1In

Cylinder 1 Intake

public FsmFloat cyl1In { get; set; }

Property Value

FsmFloat

cyl2Ex

Cylinder 2 Exhaust

public FsmFloat cyl2Ex { get; set; }

Property Value

FsmFloat

cyl2In

Cylinder 2 Intake

public FsmFloat cyl2In { get; set; }

Property Value

FsmFloat

cyl3Ex

Cylinder 3 Exhaust

public FsmFloat cyl3Ex { get; set; }

Property Value

FsmFloat

cyl3In

Cylinder 3 Intake

public FsmFloat cyl3In { get; set; }

Property Value

FsmFloat

cyl4Ex

Cylinder 4 Exhaust

public FsmFloat cyl4Ex { get; set; }

Property Value

FsmFloat

cyl4In

Cylinder 4 Intake

public FsmFloat cyl4In { get; set; }

Property Value

FsmFloat

bolted

reps if the game part is bolted

public FsmBool bolted { get; set; }

Property Value

FsmBool

installed

reps if the game part is installed

public FsmBool installed { get; set; }

Property Value

FsmBool

damaged

reps if the game part is damaged

public FsmBool damaged { get; set; }

Property Value

FsmBool

thisPart

reps the ingame gameobject reference.

public FsmGameObject thisPart { get; set; }

Property Value

FsmGameObject

newMesh

reps the 'not broken' mesh for the game part.

public FsmGameObject newMesh { get; set; }

Property Value

FsmGameObject

damagedMesh

reps the 'broken' mesh for the game part.

public FsmGameObject damagedMesh { get; set; }

Property Value

FsmGameObject

trigger

reps the trigger gameobject for the game part.

public FsmGameObject trigger { get; set; }

Property Value

FsmGameObject

Constructors

RockerShaft(PlayMakerFSM)

public RockerShaft(PlayMakerFSM data)

Parameters

data PlayMakerFSM

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