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LayerMasks

Tommo J. Phillips edited this page Oct 22, 2023 · 2 revisions

LayerMasks

Namespace: TommoJProductions.ModApi

Represents all layers of my summer car.

public enum LayerMasks

Inheritance ObjectValueTypeEnumLayerMasks
Implements IComparable, IFormattable, IConvertible

Fields

Name Value Description
Default 0 Represents the default layer.
TransparentFX 1 Represents the transparent fx layer.
IgnoreRaycast 2 Represents the ignore raycast layer.
Layer03 3 Represents an empty layer.
Water 4 Represents the water layer.
UI 5 Represents the user interaction layer.
Layer06 6 Represents an empty layer.
Layer07 7 Represents an empty layer.
Road 8 Represents the road layer.
HingedObjects 9 Represents the hinged objects layer.
Terrain 10 Represents the terrian layer.
DontCollide 11 Represents the dont collide layer.
Bolts 12 Represents the bolts layer.
Dashboard 13 Represents the dashboard layer.
GUI 14 Represents the graphical user interface layer.
Tools 15 Represents the tool layer.
Wheel 16 Represents the wheel layer.
Collider 17 Represents the collider layer.
Datsun 18 Represents the datsun layer. (all cars use this layer)
Parts 19 Represents the parts layer.
Player 20 Represents the player layer.
DynamicBodies 21 Represents the dynamic bodies layer. (previously named the lifter layer)
Collider2 22 Represents the collider2 layer.
PlayerOnlyColl 23 Represents the player only collider layer.
Cloud 24 Represents the cloud layer.
Glass 25 Represents the grass layer.
Forest 26 Represents the forest layer.
NoRain 27 Represents the no rain layer.
TriggerOnly 28 Represents the trigger-only layer.
Layer29 29 Represents an empty layer.
Layer30 30 Represents an empty layer.
Layer31 31 Represents an empty layer.
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