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Distributor
Tommo J. Phillips edited this page Oct 22, 2023
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2 revisions
Namespace: TommoJProductions.ModApi.GameDatabase.GameParts
The Distributor game part.
public class Distributor : GamePart
Inheritance Object → GamePart → Distributor
The max angle the distributor can be.
public FsmFloat maxAngle { get; set; }
FsmFloat
The spark angle of the distributor
public FsmFloat sparkAngle { get; set; }
FsmFloat
reps if the game part is bolted
public FsmBool bolted { get; set; }
FsmBool
reps if the game part is installed
public FsmBool installed { get; set; }
FsmBool
reps if the game part is damaged
public FsmBool damaged { get; set; }
FsmBool
reps the ingame gameobject reference.
public FsmGameObject thisPart { get; set; }
FsmGameObject
reps the 'not broken' mesh for the game part.
public FsmGameObject newMesh { get; set; }
FsmGameObject
reps the 'broken' mesh for the game part.
public FsmGameObject damagedMesh { get; set; }
FsmGameObject
reps the trigger gameobject for the game part.
public FsmGameObject trigger { get; set; }
FsmGameObject
public Distributor(PlayMakerFSM data)
data
PlayMakerFSM