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Tommee J. Armytage edited this page Oct 29, 2023
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- ModAPI Installation - How to install ModAPI
- ModAPI Documentation - Documentation for ModAPI contains all classes, members, etc.
- Matrix Layer Collision UI - View what layers collide with what with this handy UI.
- Developer Mode UI - Edit the parts, triggers and bolts transform info in game.
- Creating a Part - Create an installable Part.
- Creating a Bolt - A Bolt for a Part.
- Creating a Package - A Package that can hold Many GameObjects.
- See Debugging with an API Referenced by your mod.
- Make sure to Copy The debug version of ModApi.dll to "Mods/References".
Get XML comments on ModAPI Classes, Fields, Properties, etc.
- Copy "ModAPI.xml" to "Mods/References" folder.
- See Jerry Holder Mod to have a look at how to implement the new ModAPI v0.2.* structure.
- See Secure Spare Tire Mod to see how ModAPI v0.2.* is implemented in this mod!
- See Secure Car Jack Mod is a mod that uses ModAPI v0.2.* gives an example on how to add logic to the assemble and disassemble logic.
- See Attach Object Demo, created with a truck engine that attaches to the roof of satsuma, see the link for a walk-through of how to create your own truck engine install in ModAPI v0.2.*.
[Obsolete] everything below is outdated information and won't exactly work from v0.1.2 and on-wards.
- Cruise Control Panel for stock steering wheel created by Nitro and myself. see "https://github.com/tommojphillips/SatsumaCruiseControl"