-
-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
add a 4th "Nightmare" difficulty #53
Conversation
only tested up to S04 ("Battle of Barnon") so far; still needs work
fix IF_DEBUG_MODE_IS_ACTUALLY_ON macro
ok I think this is ready for testing/review now; taking out of draft mode |
also some additional Orannon changes, and clean up units/macros/abilities.cfg
Hejnewar seemed to think it would be easy for him even on NIGHTMARE... it probably still will be even after this, but... oh well, I tried...
to set the diffs straight for this PR
Hey @knyghtmare I snuck in a reference to you in this difficulty... see if you can find it! |
Hey @Hejnewar any feedback on any of the rest of the scenarios beyond the first? |
minor prose fix Co-authored-by: nemaara <[email protected]>
should be equivalent to cooljeanius/A_New_Order@6928bf6
OK I addressed most of those in 086c1d2; remaining tasks:
|
should be equivalent to cooljeanius/A_New_Order@a3a19bf
I meant for this to be part of the previous commit
So, I finished these... |
Oops I made the mistake of only testing this on NIGHTMARE, and forgetting to check that the other difficulties were still fine, thereby creating a bug that merging #62 will fix. |
I've only tested up to S04 ("Battle of Barnon") so far (by using debug mode); it still needs work (so I'm marking it as a draft), but you're more than welcome to test and stuff.Edit: I've done a full playthru (with debug mode) now; dunno how possible it is without debug mode, though...