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Releases: deathkiller/jazz2

2.9.1: Fixed gameplay issues and crash on older CPUs

01 Nov 16:27
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🚧 Release notes can be found here. For more information, visit the official website.

  • Some minor internal changes
  • Improved inaccurate masks of original Castle 1, Castle 1 Night and Inferno Night tilesets
  • Reworked ModifierHurt event
  • Updated translations
  • Fixed AreaEndOfLevel event with JJ2+ parameters
  • Fixed some player animation glitches
  • Fixed crash if CPU without CLFLUSHOPT x86 instruction support was used (older than Intel Skylake)

2.9.0: Some minor features and a lot of gameplay fixes

20 Oct 15:51
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Allow Cheats and Overwrite Episode Completion (Always / No Cheats Only / Higher Score Only) to Gameplay options
  • Added jjmorph cheat
  • Added shield timer to HUD
  • Increased number of usable gamepads to 6
  • Increased Lori's jump distance (if Reforged Gameplay is enabled)
  • Improved rendering of player shields and some visual effects
  • Adjusted gamepad rumble
  • Updated translations
  • Reworked Linux ARM64 cross-compilation (on GitHub Actions)
  • Fixed Can't destroy PowerUps with some weapons (Bouncer, Toaster, ...)
  • Fixed Madder Hatter projectile shouldn't be affected by gravity (if Reforged Gameplay is disabled)
  • Fixed Upgraded Bouncer does 1 damage instead of 2
  • Fixed Monkeys can't aim, they just throw bananas at the same curve
  • Fixed Sparks are always looking the same direction, and chase player constantly in their range
  • Fixed 2D Spike Balls are indestructible and can't be frozen (applies also to all moving platform types)
  • Fixed Carrots (+1 HP) don't give short invincibility
  • Fixed Destructable blocks don't give score on destruction
  • Fixed Player shields can kill enemies if player touch them, but it shouldn't
  • Fixed Player can't kill frozen enemies when running into them
  • Fixed Spaz' sidekick only kills one enemy at a time
  • Fixed SugarRush is not immune to hurt events
  • Fixed When player buttstomp a turtle shell, can't move until it bounce back up then fall down
  • Fixed RF missiles
  • Fixed input in GLFW backend
  • Fixed extra gamepad buttons (share button, touchpad, mic mute)
  • Fixed Menu/Back binding for 2nd player
  • Fixed gamepad detection
  • Fixed major crash on Switch

2.8.0: Splitscreen

04 Aug 09:04
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added local splitscreen co-op support (for up to 4 players)
  • Added gamepad rumble (can be set to Disabled, Weak or Strong in Controls options, only supported in SDL2 and UWP backends)
  • Added generic XInput gamepad mapping to all platforms (was Windows only before, should fix Steam Input on Linux)
  • Added UWP/Mesa build for Xbox Series (untested and highly experimental)
  • Added fetching gamepad mappings from SDL_GAMECONTROLLERCONFIG environment variable
  • Updated French translation by @Mwyann
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Updated Turkish translation by @consul
  • Improved About section in main menu
  • Improved logging
  • Adjusted trigger deadzone and default control bindings
  • Fixed crash on Android TV
  • Fixed tilemap rendering
  • Fixed shooting while pushing into wall
  • Fixed shooting into a wall with Bouncer and Toaster
  • Fixed player shield timer
  • Various other fixes

2.7.0: UI tweaks, optimizations and fixes

27 May 18:33
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added new Android icon reflecting reforged/legacy main menu
  • Added French translation by @Mwyann
  • Added ARM64EC build for Windows (x64 libraries are still used there for now)
  • Added optional PlayStation™ button labels (can be set in Controls section)
  • Added /log:file startup parameter to create log file, usually in config directory
  • Blacklisted every gamepad containing Keyboard and Mouse in name, because it's usually wrongly detected as gamepad on Linux
  • Adjusted 3D audio panning
  • Reduced number of files created in Cache directory, single file Source.pak is created instead with decreased size and increased speed
  • Better exception handling – crash dump is automatically saved to CrashDumps directory for easier troubleshooting on Windows, and stack trace to terminal on some other platforms
  • Some minor performance improvements on WIndows
  • Adjusted menu layout for non-16:9 aspect ratios and low resolution screens
  • Adjusted OpenGL library linkage on Linux
  • Improved rendering of some menu elements
  • Updated Italian translation by @Hexaae
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Fixed some gamepad mappings
  • Fixed some player SFXs to be bound to camera
  • Fixed player buttstomp
  • Fixed loading of some gamepad mappings

2.6.0: Smaller update

08 Mar 22:35
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Toggle Run to Controls options (you don't have to hold the Run button if enabled)
  • Added better error messages on crash
  • Read gamecontrollerdb.txt from parent directory of "Source" directory on Android (or from "Content" directory on other platforms)
  • Improved internal audio handling and handling of timers
  • Various internal optimizations and refactoring
  • Updated dependencies
  • Fixed minor graphics glitches
  • Fixed version numbering of experimental builds
  • Fixed Xbox/UWP version

2.5.0: Welcome screen, legacy menu, better controls...

26 Jan 20:04
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Welcome (first run) menu section to select Legacy/Reforged mode
  • Added sound effects to intro video (first startup will be without sound, because cache must be recreated first)
  • Added legacy (purple) main menu background
  • Change main menu background and music with Reforged Main Menu option without game restart
  • Added possibility to assign up to 6 assignments (keys, buttons or axes) to any action in Controls section
  • Added possibility to remap also quick change to weapon 1-10 actions in Controls section
  • Added possibility to remap controls with touch screen in Controls section
  • Added /reset-controls startup parameter to force reset all saved controls settings
  • Rollback food eaten (sugar rush) on checkpoint (if Reforged Gameplay is enabled)
  • Allow to slightly move left/right while buttstomping
  • Force collisions every frame even if player doesn't move
  • Improved player weapon flare and player outline
  • Improved Reforged HUD
  • Improved About menu section
  • Adjusted font letter spacing
  • Adjusted Turtle Shell
  • Reworked input handling (and because of this, all controls settings will be reset)
  • Reworked rendering to be top-left aligned instead of center – it can improve image quality in some cases
  • Reworked camera smoothing to fix jittering
  • Various internal performance optimizations
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Updated Turkish translation by @consul
  • Fixed some internal bugs
  • Fixed Barrel, Trigger Crate, Fencer, LabRat, MadderHatter, Raven, Queen, Moth
  • Fixed Don't kill enemies with Pole and PushableBox (if Reforged Gameplay is disabled)
  • Fixed Remap Controls menu section
  • Fixed food eaten in saved state
  • Fixed Windows 7/8 support

2.4.1: New year update

28 Dec 12:21
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Flatpak package and published on Flathub
  • Added player weapon flare
  • Added Reforged HUD and Reforged Main Menu as separate options
  • Added jjk cheat
  • Load gamepad mappings also from config directory if exists
  • Don't show custom levels that should be hidden
  • Improved Gameplay Enhancements menu section
  • Various internal performance optimizations
  • Fixed Fish and LabRat enemies
  • Fixed Airboard
  • Fixed horizontal Spring orientation in some levels
  • Fixed alignment of some level messages
  • Fixed crash while rendering a lot of particles
  • Fixed jumping out of water in some levels
  • Fixed some cases where symbolic link to file couldn't be used

2.4.0: Full of changes for end of the year

19 Dec 14:35
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Episode logos/images to episode selection
  • Added asynchronous loading to custom level selection
  • Added AppImage packages – all dependencies and Content directory is already in the package (Linux only)
  • Added support for JJ2+ ammo crates (event 54)
  • Show upgraded ammo pickup if player has upgraded weapon
  • Reset current weapon to Blaster if player has no ammo in current weapon on checkpoint
  • Changed to use "$XDG_DATA_HOME/{NCINE_LINUX_PACKAGE}/" path for Cache and Source instead of "$XDG_DATA_HOME/Jazz² Resurrection/" on Linux ({NCINE_LINUX_PACKAGE} is still set to to "Jazz² Resurrection" by default in CMake)
  • Various internal performance optimizations
  • Improved some sprites
  • Improved 3D sound
  • Improved Sounds section in Options (long press is supported now)
  • Updated Italian translation by @Hexaae
  • Updated Polish translation by @Patrxgt
  • Updated Romanian translation by @1NSH4N3
  • Adjusted Pinball Bumper
  • Adjusted Bird's fire rate
  • Replaced libdeflate with zlib-ng on Windows to fix random crashes (zlib is used everywhere now)
  • Fixed transition between standing and crouching while shooting
  • Fixed Fast Fire power up and default fire rate
  • Fixed Raven enemy
  • Fixed Bolly boss and Uterus boss
  • Fixed Pepper explosion
  • Fixed destructable blocks on Continue
  • Fixed Esc key in main menu

2.3.0: Continue from checkpoint and other changes

26 Nov 18:06
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🚧 Release notes can be found here. For more information, visit the official website.

  • Added Continue to main menu – to quickly continue from the last checkpoint in the last played level
  • Added quick resume on the last checkpoint to Android if the game was minimized and then terminated by OS
  • Added loading screen if the device is too slow
  • Improved rendering of tile map (added 1px padding to every tile)
  • Added Unaligned Viewport option to improve rendering on some GPUs
  • Skipping ambient light transition at the beginning of level
  • Added new texts to translation files
  • Adjusted Springs
  • Adjusted Power up hitbox
  • Adjusted Monkey hitbox
  • Reworked Pinball Bumper
  • Optimized debris/particle rendering
  • Various other optimizations
  • Improved menu transitions
  • Updated Romanian translation by @1NSH4N3
  • Fixed crash when player shoots while converted to frog by witch
  • Fixed behaviour when a solid object falls on player
  • Fixed Lori's lifting animation
  • Fixed Float Up event
  • Fixed Copter Ears
  • Fixed TNT
  • Fixed Sugar Rush in water

2.2.2: Fix for even worse crash

11 Nov 12:40
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🚧 Release notes can be found here. For more information, visit the official website.

  • Fixed crash due to critical bug in resource management
  • Fixed player crouch animation
  • Fixed blue spring strength (if Reforged Gameplay is disabled)
  • Added --version startup parameter on Linux
  • Updated expired UWP certificate