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2.9.0: Some minor features and a lot of gameplay fixes

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@deathkiller deathkiller released this 20 Oct 15:51

🚧 Release notes can be found here. For more information, visit the official website.

  • Added Allow Cheats and Overwrite Episode Completion (Always / No Cheats Only / Higher Score Only) to Gameplay options
  • Added jjmorph cheat
  • Added shield timer to HUD
  • Increased number of usable gamepads to 6
  • Increased Lori's jump distance (if Reforged Gameplay is enabled)
  • Improved rendering of player shields and some visual effects
  • Adjusted gamepad rumble
  • Updated translations
  • Reworked Linux ARM64 cross-compilation (on GitHub Actions)
  • Fixed Can't destroy PowerUps with some weapons (Bouncer, Toaster, ...)
  • Fixed Madder Hatter projectile shouldn't be affected by gravity (if Reforged Gameplay is disabled)
  • Fixed Upgraded Bouncer does 1 damage instead of 2
  • Fixed Monkeys can't aim, they just throw bananas at the same curve
  • Fixed Sparks are always looking the same direction, and chase player constantly in their range
  • Fixed 2D Spike Balls are indestructible and can't be frozen (applies also to all moving platform types)
  • Fixed Carrots (+1 HP) don't give short invincibility
  • Fixed Destructable blocks don't give score on destruction
  • Fixed Player shields can kill enemies if player touch them, but it shouldn't
  • Fixed Player can't kill frozen enemies when running into them
  • Fixed Spaz' sidekick only kills one enemy at a time
  • Fixed SugarRush is not immune to hurt events
  • Fixed When player buttstomp a turtle shell, can't move until it bounce back up then fall down
  • Fixed RF missiles
  • Fixed input in GLFW backend
  • Fixed extra gamepad buttons (share button, touchpad, mic mute)
  • Fixed Menu/Back binding for 2nd player
  • Fixed gamepad detection
  • Fixed major crash on Switch