2.9.0: Some minor features and a lot of gameplay fixes
🚧 Release notes can be found here. For more information, visit the official website.
- Added Allow Cheats and Overwrite Episode Completion (Always / No Cheats Only / Higher Score Only) to Gameplay options
- Added
jjmorph
cheat - Added shield timer to HUD
- Increased number of usable gamepads to 6
- Increased Lori's jump distance (if Reforged Gameplay is enabled)
- Improved rendering of player shields and some visual effects
- Adjusted gamepad rumble
- Updated translations
- Reworked Linux ARM64 cross-compilation (on GitHub Actions)
- Fixed Can't destroy PowerUps with some weapons (Bouncer, Toaster, ...)
- Fixed Madder Hatter projectile shouldn't be affected by gravity (if Reforged Gameplay is disabled)
- Fixed Upgraded Bouncer does 1 damage instead of 2
- Fixed Monkeys can't aim, they just throw bananas at the same curve
- Fixed Sparks are always looking the same direction, and chase player constantly in their range
- Fixed 2D Spike Balls are indestructible and can't be frozen (applies also to all moving platform types)
- Fixed Carrots (+1 HP) don't give short invincibility
- Fixed Destructable blocks don't give score on destruction
- Fixed Player shields can kill enemies if player touch them, but it shouldn't
- Fixed Player can't kill frozen enemies when running into them
- Fixed Spaz' sidekick only kills one enemy at a time
- Fixed SugarRush is not immune to hurt events
- Fixed When player buttstomp a turtle shell, can't move until it bounce back up then fall down
- Fixed RF missiles
- Fixed input in GLFW backend
- Fixed extra gamepad buttons (share button, touchpad, mic mute)
- Fixed Menu/Back binding for 2nd player
- Fixed gamepad detection
- Fixed major crash on Switch