Releases: Yozzaxia1311/MegaManLove
Releases · Yozzaxia1311/MegaManLove
Mega Man Love v3.0.3
I-Frame Update
- Better i-frame handling.
- Fix boss i-frames.
Mega Man Love v3.0.2
Some bug fixes
- Fixed slopes more thoroughly.
- Fixed ladder stacking.
- Fix stand-in solids.
- Fix death solid check over-compensating.
- No more entity ids.
Mega Man Love v3.0.1
- Bosses now provide and handle their own mugshots.
- Fixed
main.lua
ordering. - Properly checks walls during slope handling.
Mega Man Love v.3.0.0
A New, Refreshed Engine!
Changes:
- New logo!
- Game borders!
- The engine now has a MM5 theme.
- Added a player skin system!
- Extendable
advanceEntity
,bossEntity
,weapon
,particle
,pickupEntity
classes! - New save-state system, and changed recs to utilize them.
- New game-state system!
.tmx
files can loaded as a state directly. - New audio manager! Now with proper intro / loop dynamics.
- New hotkeys for window scaling, recs, and save-states.
- Better and easier weapon management!
- Global usage of Tiled template (
.tx
) files! - Auto-cleaner to set entity classes and
megautils
callbacks tonil
. - Simpler and less error-prone freezing system.
- Parallax background entity
- Fixed a lot of floating-point precision bugs with collision.
- Accurate ice physics
- New demo stage.
- Many, many bug-fixes.
Mega Man Love v2.2.1
Bug fixes!
Not much, really:
- Actual culling of tilemaps (
map:setDrawRange(x, y, w, h)
). Though, map sprite-batching was removed... I hope Love2D's auto-batching feature works. - Setting lock-section on spawn.
- Wrap difficulty variables around
megautils
. - Some bug fixes.
No need for a demo binary this time.
Mega Man Love v2.2.0
Ease-of-use update!!!
mmSfx
,mmMusic
,loader
,mapentity.layers
, and fullscreening have been wrapped bymegautils
!- Changed playing music files with intros. All songs with intros use a single audio file.
- Tiled map
.tmx
files can be loaded as a stage! This will also load in tileset.tsx
and object template.tx
files. save
functions use binser for decoding/encodingsave
files!- Added group layer support to maps.
- Added gravity-flipper to the demo stage.
- Added console commands
flip
andgrav
. - Renamed mostly everything to camelCase, for consistency, except for lua files.
- All audio files are now in mono.
megautils.freeze
andmegautils.unfreeze
now have a second parameter for freeze type.- Gravity physics for pickups and met.
- Fixed compression using infinite tile maps.
- Fixed climb tip animation offsets.
- Fixed all gravity bugs.
- Minor bug fixes.
Will this engine ever be finished? Will I ever add documentation??
Mega Man Love v2.1.5
+mmSfx.stopAll() stops all sfx.
*Make megautils.resetGame() more flexible.
*Fix demo recording stopping the music prematurely if ended early.
*Fix tiny gravity issue for win cutscene.
No point in adding a demo exe here.
Mega Man Love v2.1.4
+Add proto-shield
+Add difficulty options
*Fix gravity for players and their utils
*Many misc code stuffs
Mega Man Love v2.1.3
Final version maybe.
Mega Man Love v2.1.2
+arcXVel
*Fixed move across platforms spawning too close to the edge of the screen (messes with multiplayer)
*moveAcrossPlatform.lua -> moveacrossplatform.lua