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Releases: Yozzaxia1311/MegaManLove

Mega Man Love v3.0.3

01 Dec 19:48
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I-Frame Update

  • Better i-frame handling.
  • Fix boss i-frames.

Mega Man Love v3.0.2

01 Dec 19:14
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Some bug fixes

  • Fixed slopes more thoroughly.
  • Fixed ladder stacking.
  • Fix stand-in solids.
  • Fix death solid check over-compensating.
  • No more entity ids.

Mega Man Love v3.0.1

26 Nov 04:20
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  • Bosses now provide and handle their own mugshots.
  • Fixed main.lua ordering.
  • Properly checks walls during slope handling.

Mega Man Love v.3.0.0

13 Nov 06:11
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A New, Refreshed Engine!

MML

Changes:

  • New logo!
  • Game borders!
  • The engine now has a MM5 theme.
  • Added a player skin system!
  • Extendable advanceEntity, bossEntity, weapon, particle, pickupEntity classes!
  • New save-state system, and changed recs to utilize them.
  • New game-state system! .tmx files can loaded as a state directly.
  • New audio manager! Now with proper intro / loop dynamics.
  • New hotkeys for window scaling, recs, and save-states.
  • Better and easier weapon management!
  • Global usage of Tiled template (.tx) files!
  • Auto-cleaner to set entity classes and megautils callbacks to nil.
  • Simpler and less error-prone freezing system.
  • Parallax background entity
  • Fixed a lot of floating-point precision bugs with collision.
  • Accurate ice physics
  • New demo stage.
  • Many, many bug-fixes.

Mega Man Love v2.2.1

05 Apr 03:49
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Bug fixes!

Not much, really:

  • Actual culling of tilemaps (map:setDrawRange(x, y, w, h)). Though, map sprite-batching was removed... I hope Love2D's auto-batching feature works.
  • Setting lock-section on spawn.
  • Wrap difficulty variables around megautils.
  • Some bug fixes.

No need for a demo binary this time.

Mega Man Love v2.2.0

21 Mar 02:35
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Ease-of-use update!!!

  • mmSfx, mmMusic, loader, mapentity.layers, and fullscreening have been wrapped by megautils!
  • Changed playing music files with intros. All songs with intros use a single audio file.
  • Tiled map .tmx files can be loaded as a stage! This will also load in tileset .tsx and object template .tx files.
  • save functions use binser for decoding/encoding save files!
  • Added group layer support to maps.
  • Added gravity-flipper to the demo stage.
  • Added console commands flip and grav.
  • Renamed mostly everything to camelCase, for consistency, except for lua files.
  • All audio files are now in mono.
  • megautils.freeze and megautils.unfreeze now have a second parameter for freeze type.
  • Gravity physics for pickups and met.
  • Fixed compression using infinite tile maps.
  • Fixed climb tip animation offsets.
  • Fixed all gravity bugs.
  • Minor bug fixes.

Will this engine ever be finished? Will I ever add documentation??

Mega Man Love v2.1.5

08 Feb 17:27
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+mmSfx.stopAll() stops all sfx.
*Make megautils.resetGame() more flexible.
*Fix demo recording stopping the music prematurely if ended early.
*Fix tiny gravity issue for win cutscene.

No point in adding a demo exe here.

Mega Man Love v2.1.4

03 Feb 01:15
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+Add proto-shield
+Add difficulty options
*Fix gravity for players and their utils
*Many misc code stuffs

Mega Man Love v2.1.3

06 Jan 02:11
d255b80
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Final version maybe.

Mega Man Love v2.1.2

24 Nov 19:56
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+arcXVel
*Fixed move across platforms spawning too close to the edge of the screen (messes with multiplayer)
*moveAcrossPlatform.lua -> moveacrossplatform.lua