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Releases: Yozzaxia1311/MegaManLove

Mega Man Love v3.2.1 (hotfix 2)

30 Mar 03:08
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Final Update Maybe

  • Compatibility music mode uses multi-threaded loading.
  • Can set certain entity properties when outside of entitySystem.
  • Fix recording.

Mega Man Love v3.2.0 (hotfix 2)

24 Mar 18:19
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Mobile Update

  • Love2D mobile / touch support. (set t.modules.mouse to true in conf.lua for testing)
  • Compatibility audio mode for mobile.
  • Remove stencil use from game. (Use scissor)
  • Update Mega Man Love's license.

Mega Man Love v3.1.5

22 Mar 06:57
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Input Refactoring

  • Merged control.lua into input.lua.
  • Players controls are handled via input. Ex: input.pressed["start" .. tostring(self.player)].
  • Recording is refactored and put into record.lua.
  • Put default controls in conf.lua

Mega Man Love v3.1.4 (hotfix 1)

21 Mar 20:24
1e4fc24
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Conf patch.

  • Move engine globals to conf.lua.
  • Add gameWidth and gameHeight.

No demo needed. Check previous release.

Mega Man Love v3.1.3 (hotfix 1)

05 Mar 04:22
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Useful weapon update.

  • Weapons handle their own behavior via weapon.shootFuncs, ect.
  • Updated Stick Weapon icon graphic.
  • Fix weapons handling.
  • Convert hard-coded weapon handling to new system.

Mega Man Love v3.1.2 (hotfix 5)

27 Feb 03:07
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Gamepad Fixes

  • Fix gamepad.
  • Use dpad in default bindings.
  • Add better gamepad support for disclaimer screen.
  • Fix tiny spatial hash mistake.
  • Fix when bringing up pause menu.
  • Fix entity freezing.

Mega Man Love v3.1.1 (hotfix 3)

03 Feb 14:59
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Large Fixes and QOL

  • Actually fix entity hashing. (Again)
  • Make hashing more memory efficient.
  • Spawners now use hashing (remotely controlled by camera using getSurroundingEntities)
  • velocity is embed in entity as velX and velY.
  • Fix save-states when using tweens.
  • Bigger window icon.
  • Ensure megautils.checkQueue is before potential state switch.
  • Better disclaimer, with added hyphen and copywrite symbol.
  • Design fix for Bass in demo.

Mega Man Love v3.1.0 (hot-fix 2)

12 Jan 19:37
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The Final Update (?)

  • Collision hashing!
  • noSlope var for entities.
  • More straight forward approach to image collision.
  • Change player color in pause menu.

Unless there's more bugs, I can't imagine what more I can do for this engine.
Mega Man Love was a fun adventure, but I'm gonna leave things here!

Mega Man Love v3.0.5

21 Dec 17:53
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Small patch

  • megautils convar wrappers fixed.

No demo needed here; check v3.0.4

Mega Man Love v3.0.4

17 Dec 17:17
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Missing Shinies Update

  • Get priority bound through camera's toSection when transitioning.
  • Make bossEntity inactive for a single frame to prevent rendering oddities.
  • lockBossDoors for bossEntity. (Enabled by default)
  • Rearrange bossEntity in general.
  • Convert autoGravity and autoCollision to check lists.
  • Expose music volume through megautils.setMusicVolume / megautils.getMusicVolume.
  • Rearrange + fix state handler.
  • Other bug fixes.