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Releases: Yozzaxia1311/MegaManLove

Mega Man Love v3.4.2

27 Dec 16:37
98a9fcf
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Probably last release

  • More fixes

Mega Man Love v3.4.1

21 Jan 04:04
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Small Update

  • Fixes bugs
  • Rename contexts to savestates

Mega Man Love v3.4.0 (Hotfix 3)

01 Oct 03:19
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Accidentally deleted the changelog, woops.
Anyway, here's hotfix 3.

Mega Man Love v3.3.4 (Hotfix 1)

24 Jan 19:11
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Clean-up Update

  • Remove folder structure objects.
  • Fix megautils.setShake.
  • Auto canvas resizing. Use view.setScissor for adjusted scissoring.
  • Fix Rush Coil when spawning in a tight corridor.
  • Set letterbox color to black, instead of light blue.
  • Fix stage select text after defeating a boss.
  • megautils.runCallback, for manually calling callbacks.
  • Remove loader.load wrappers in megautils. Just use loader directly for resource handling.
  • Remove audio wrappers. Use music and sfx modules, instead.
  • Fix audio streaming corner cases.
  • Some optimizations.
  • Other bug fixes.

Mega Man Love v3.3.3 (Hotfix 3)

26 Nov 00:59
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NSF Playback Update!

NOTE:

I currently cannot find the .dylib or .so for Game_Music_Emu, and I don't know how cross-compiling from Windows works. Mega Man Love should still load them if found, but the repository only provides the .dll. Also, not having the library will still play backup music (see changelog below).

Changelog:

  • Game_Music_Emu support for NSF and other classic vgm playback.
  • SFX can have a "sfxname.(ogg/wav/whatever).txt" file to determine what GME voice channels should mute when played. (Look at assets/sfx for examples)
  • GME music can have a "music.(vgmextension).txt" file to determine backup music, in-case the library isn't available / supported. (assets/sfx/mm5.nsf.txt for example)
  • New default drawing shader, which floors gfx to the closest pixel on the user's display, instead of flooring to NES resolution. (Movement should look smoother on higher resolution monitors)
  • Many template objects (.tx files) now use graphics in Tiled Map Editor.
  • Optimizations / bugfixes.

Mega Man Love v3.3.2 (Hotfix 4)

01 Jul 02:10
531142a
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Player Selection Update

Image of player selection screen

  • Player selection screen.
  • Allow bosses to give multiple weapons.
  • Some fixes.
  • Some optimizations.

Mega Man Love v3.3.1

18 May 03:40
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  • "Better" quality on mobile.
  • Fixed touch input when changing view.scale.

Mega Man Love v3.3.0

16 May 23:14
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"Not the Last Update?" / Folder Structure Update

  • External animations with .anim and .animset.
  • Attachable GFX via :addGFX. (No more manual drawing needed)
  • Auto GFX flipping with self.side and self.gravFace.
  • Folder Structure objects (FS). Drop some event files into a folder with a conf.txt to create an object easily. (See entities/demo/met for example)
  • Some other things + bugfixes.

Mega Man Love v3.2.4

10 May 19:41
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  • Small fixes.

Mega Man Love v3.2.3

26 Apr 19:08
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Real True Final Update.

  • Half-decent attempt at love.js support.
  • Sprite batch map support.
  • Unified config parsing.
  • Make megautils.transitionToState binser safe.
  • Small fixes and optimizations.