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sliderstruct_docheck
uiz_sliderstruct_docheck(instance id)
This will take any sliderstruct and return -1 if nothing needs to happen and will return the frame number (where 0 is left/top) if a new frame needs to be created. (wont return an instance id)
Is advised to be used in a switch statement like follows:
[CODE]
switch(uiz_sliderstruct_docheck(sliderstruct)){
case -1:
break;
case 0:
//left frame
var fr=uiz_sliderstruct_getnewframe(sliderstruct)
frameobject=uiz_c(obj_uiZ_rotator)
uiz_setParent(frameobject,fr)
frameobject.posinframex=uiz_fill;
frameobject.posinframey=uiz_fill;
uiz_fixgeneralpos(frameobject)
break;
case 1:
//middle frame
var fr=uiz_sliderstruct_getnewframe(sliderstruct)
frameobject=uiz_c(obj_uiZ_drawloadingcirc)
uiz_setParent(frameobject,fr)
frameobject.posinframex=uiz_fill;
frameobject.posinframey=uiz_fill;
uiz_fixgeneralpos(frameobject)
break;
case 2:
//right frame
var fr=uiz_sliderstruct_getnewframe(sliderstruct)
frameobject=uiz_c(obj_uiZ_sprbutton)
uiz_setParent(frameobject,fr)
frameobject.posinframex=uiz_fill;
frameobject.posinframey=uiz_fill;
uiz_fixgeneralpos(frameobject)
break;
}
[/CODE]
This code uses a simple switch statement controller by a function uiz_sliderstruct_docheck(instance id) which you will need to give the instance id of a sliderstruct.
Also, you will need to use uiz_sliderstruct_getnewframe(instance id) to get the frame that needs objects created in it.
We are having a loose -1 case which gets activated when there is NO update. This has been added extra to prevent conflicts with potential default cases.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
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uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
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uiz_replaceChars_
uiz_string_copy
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uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
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uiz_stringUntilNewline