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This page gives you information on how uiZ internally draws uiz_back from the perspective of creating your own uiZ objects.
These functions are available:
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uiz_back([backmode]): Draws the background given by the background variables over the entire object. Needs to be drawn within uiz_cntn()..
- backmode: This is an optional argument, forcing the state that would be normally controller by the state of the mouse. If omitted, it will be either uiz_nomouse (0), uiz_mouseover (1) or uiz_mouseclick (2). This argument controls whether to draw the normal, over, in or out variant of your background.
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uiz_back_at(rx, ry, rlx, rly, [backmode]): Draws the background given by the background variables over a custom area. Needs to be drawn within uiz_cntn()..
- rx: The left side coordinate of your background.
- ry: The top side coordinate of your background.
- rlx: The right side coordinate of your background.
- rly: The bottom side coordinate of your background.
- backmode: This is an optional argument, forcing the state that would be normally controller by the state of the mouse. If omitted, it will be either uiz_nomouse (0), uiz_mouseover (1) or uiz_mouseclick (2). This argument controls whether to draw the normal, over, in or out variant of your background.
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uiz_back_margin(margins, [backmode]): Draws the background given by the background variables over the entire object, plus a given margin. The space is created by making the background bigger. Supply negative numbers to make the back smaller. Needs to be drawn within uiz_cntn()..
- margins: How much smaller the background has be to at every side.
- backmode: This is an optional argument, forcing the state that would be normally controller by the state of the mouse. If omitted, it will be either uiz_nomouse (0), uiz_mouseover (1) or uiz_mouseclick (2). This argument controls whether to draw the normal, over, in or out variant of your background.
Some objects (and perhaps yours) have multiple backgrounds. The window for example has both a top bar and a main background. To make this work you can use the uiz_back_ functions with a _topbar or _item postfix. You also need to copy over the correct variables from the window, function bar, mouse menu or switch. When drawing a background with a postfix, you are required to first "capture" the settings of the normal background, and then restore them again later on. Use these functions to do so:
- uiz_back_captureSettings(): Gets the current background settings as determined while fixing the current object. This is needed when drawing multiple sub backgrounds in a single objects. (most often using prefixes like item or topbar). Use uiz_back_resumeSettings() to put the captures settings back after you have used your item or topbar functions. The captured settings are stored in local object variables.
- uiz_back_resumeSettings(): Sets the current background settings as determined using uiz_back_captureSettings(). This is needed when drawing multiple sub backgrounds in a single objects. (most often using prefixes like item or topbar). Use uiz_back_captureSettings() to get the captured settings.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline